Profile Picture

[Question] - Open Jaw and Mouth Close Face Morphs Combined

Posted By ygorfonseca 2 Years Ago
You don't have permission to rate!

[Question] - Open Jaw and Mouth Close Face Morphs Combined

Author
Message
ygorfonseca
ygorfonseca
Posted 2 Years Ago
View Quick Profile
New Member

New Member (57 reputation)New Member (57 reputation)New Member (57 reputation)New Member (57 reputation)New Member (57 reputation)New Member (57 reputation)New Member (57 reputation)New Member (57 reputation)New Member (57 reputation)

Group: Forum Members
Last Active: 2 Years Ago
Posts: 1, Visits: 31
Hello!

I am using the trial version for some days and pretend to use a CC4 Character on a web experience (an avatar that talks with the user on top of some AI services). I use a external services to apply blend shapes on the character that follows the ARkit blendshapes specification, the character is looking amazing and already making the speech movements I need but has one problem with Open_Jaw an Mouth_Close applied at same time. As specified by the ARkit docs when both are applied the character mouth should be closed. (e.g https://developer.apple.com/documentation/arkit/arfaceanchor/blendshapelocation/2928266-mouthclose) I tried to hack this around on my engine but I think this should be done on the character itself. If anyone knows how can I avoid the JAW_OPEN be applied when I have a MOUTH_CLOSE morph at the same time will help a lot!



Reading This Topic

0 active, 0 guests, 0 members, 0 anonymous.
No members currently viewing this topic!