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IMported clothing mesh STRETCHING like mr. fantastic!

Posted By mattpugh702 3 Years Ago
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mattpugh702
mattpugh702
Posted 3 Years Ago
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Can anyone explain to me PLEEEEASE. Why this is happening to my hoodie mesh in CC4? IT starts in a generic A-pose. I get it to fit to the character properly (Transfer to clothing, Conform, skin wieghts) But when I move the character into a T-pose it stretches like mr. fatastic under the arms. And when animating small spikes like the ones in the PIT level of morta kombat shoot out in a couple spots as if the mesh has lost it's mind. Been working on this for a week and cant figure it out.
THINGS I HAVE TRIED TO FIX:
1. smoothing the mesh out in EDIT MESH. RESULT: when the arms are lowered it PUNCHES A HUGE hole in the characters side.
2.PUSHING vertices and faces in while in T-pose. RESULT: PUNCHES a hole in the characters side and comes out the other side when arms are lowered. Please for the love of god if anyone can help I'd love it.https://forum.reallusion.com/uploads/images/d11d246b-4bad-4064-b9fb-c850.jpg
4u2ges
4u2ges
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Editing cloth mesh is not going to help and would make things worse as you have learned.
Such type of cloth should really be fitted and weighted in T-pose to begin with.
Where did you import a hoodie from?
You can simulate it over in Blender (if you do not have Marvelous Designer) from A to a T-pose, import back to CC and transfer weight in T-pose.

Or you may convert it to accessory in T-pose (baking a shape), use sculpt brush to distribute the mesh properly under arms and then Transfer Skin Weight.
Note: It is not possible to simulate 100% correct behavior of baggy cloth items with just bones weight influence.

Here, I did mess up this hoodie and then fixed it with second method I mentioned. Your case seems worse and you'd probably have to spend more time.









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