Well I've just found out that a character created outside of Character Creator and then imported can't have accessories like cloth or fur bound to the mesh like you can when you import custom made meshes that you want to attach to a a native character. It appears that if you have a character that you created outside of CC and you want to add a mesh so that it shares the weights and so deforms with that character, there is no way to do that within CC.
Is this the case or am I just missing something.
What's the solution, I guess I have to weight and bind everything in my third part software before bringing it into CC?
If so that's a bit annoying as I though the point of CC was that you can quickly swap out costumes and accessories.
Look forward to hearing peoples thoughts.
Peter