Hi, I hope someone can help me. Every time I try to import this reasonably simple character using HQ or LW shaders in the plugin unreal 5.1 crashes and I get the following message :
Assertion failed: false [File:D:\build\++UE5\Sync\Engine\Source\Runtime\RHICore\Private\RHICoreShader.cpp] [Line: 59] Shader attempted to bind uniform buffer 'FOpaqueBasePassUniformParameters' at slot [Name: SceneTextures, Slot: 7] with hash '11017640', but the shader expected 'TranslucentBasePass' with hash '153620189'.
My export and import settings are posted below, fairly basic ones I've used plenty of times before. Regular shader import works, but even then it comes in with every material set to translucent rather than opaque...what am I doing wrong?

