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Livecoding C++ project build failed with Unreal Livelink

Posted By takatoymd Last Year
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Livecoding C++ project build failed with Unreal Livelink

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takatoymd
takatoymd
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I tried to build project that has only one simple C++ programs with iClone Live Link.
However, it failed with an error saying like below. the problem might be something related to  'RLLiveLink' but I'm not very sure.
I couldn't use any C++ script right now because of this problem, so please help me to fix it.

I used VSCode to compile the project, and this happens at very beginning without any advanced customization (it means it occurs just right after I made the project from template).

```
..
Registered restarted process C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\Win64\UnrealEditor.exe (PID: 49800, previous PID: 6816)
Loading module C:\Dev\UnrealProjects\TokaStudio\Plugins\RLPlugin\Binaries\Win64\UnrealEditor-RLPlugin.dll (0.805 MB)
Loading module C:\Dev\UnrealProjects\TokaStudio\Binaries\Win64\UnrealEditor-TokaStudio.dll (0.085 MB)
Loaded 2 module(s) (0.000s, 5 translation units)
Live coding ready - Save changes and press Ctrl+Alt+F11 to re-compile code
Manual recompile triggered
---------- Creating patch ----------
Running C:\Program Files\Epic Games\UE_5.1\Engine\Build\BatchFiles\Build.bat -Target="TokaStudioEditor Win64 Development -Project=""C:/Dev/UnrealProjects/TokaStudio/TokaStudio.uproject""" -LiveCoding -LiveCodingModules="C:/Program Files/Epic Games/UE_5.1/Engine/Intermediate/LiveCodingModules.txt" -LiveCodingManifest="C:/Program Files/Epic Games/UE_5.1/Engine/Intermediate/LiveCoding.json" -WaitMutex -LiveCodingLimit=100
Quick restart disabled when re-instancing is enabled.
  Running UnrealBuildTool: dotnet "..\..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" -Target="TokaStudioEditor Win64 Development -Project=""C:/Dev/UnrealProjects/TokaStudio/TokaStudio.uproject""" -LiveCoding -LiveCodingModules="C:/Program Files/Epic Games/UE_5.1/Engine/Intermediate/LiveCodingModules.txt" -LiveCodingManifest="C:/Program Files/Epic Games/UE_5.1/Engine/Intermediate/LiveCoding.json" -WaitMutex -LiveCodingLimit=100
  Log file: C:\Users\tkcli\AppData\Local\UnrealBuildTool\Log.txt
  Creating makefile for TokaStudioEditor (.uproject file is newer)
  Expecting to find a type to be declared in a module rules named 'RLLiveLink' in UE5Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null.  This type must derive from the 'ModuleRules' type defined by Unreal Build Tool.
Build failed.
```



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