Here is more or less polished workaround routine for importing multiple DAZ morphs for Humanoid DAZ characters into iClone8.
Notes:
1. You have to already know how to attach specific morphs to your character during export from DAZ (it is done by inserting morph keywords into morphs Export rules applet).
In the video I have a G3 character exported from DAZ with 4 specific morphs attached.
2. Importing morphs which involve bones deformation/scaling is not going to work right, as iClone only supports mesh morphing.
3. Compare to iClone 7/3DX routine, this one includes one more step - taking FBX with morphs through Blender.
This is due to the fact that morphs do not correctly transfer from a prop after resetting 90 degrees X twist in CC or iClone (it has to come already with 0 transform).
I did not find any solution other than taking fbx to Blender and resetting it there.
UPDATE: Apparently iClone v8.2 is now taking morphs from FBX props import. That is a huge improvement on RL part. Thanks for that!
Morphs transfer inconsistency due to a non 0 rotation by any axis still stands though.
Thus I have updated the routine eliminating extra steps for attaching/detaching accessory to neural base. It is a lot easier now.