Connorclass
|
Connorclass
Posted 2 Years Ago
|
Group: Forum Members
Last Active: Last Year
Posts: 59,
Visits: 323
|
I’m having trouble exporting strand base hair from daz to cc4. I’ve watched videos on the best way is to bring over as an accessory, but I get no geometry imported. Any help on the proper workflow would be appreciated. Can just the hair be exported or does it need to have a cap?
|
jeffkirkland
|
jeffkirkland
Posted 2 Years Ago
|
Group: Forum Members
Last Active: Last Year
Posts: 290,
Visits: 1.7K
|
Character Creator doesn’t support importing strand based hair.
Jeff Kirkland | Director • Cinematographer • Storyteller Hobart • Tasmania • www.one18films.com SYSTEM: AMD Ryzen 5 5500 | 32gb RAM | RTX 3060 12gb | 1tb SSD System | 44tb HDD Storage
|
Connorclass
|
Connorclass
Posted 2 Years Ago
|
Group: Forum Members
Last Active: Last Year
Posts: 59,
Visits: 323
|
I got cenima 4d to work by converting it to polygons by the generate to flat, then I import as an accessory then Position then set as hair or beard, then I take a another cc4 hair copy it’s digital hair material and load it in to my new hair and looks amazing
|
Auroratrek
|
Auroratrek
Posted 2 Years Ago
|
Group: Forum Members
Last Active: Last Month
Posts: 224,
Visits: 1.2K
|
Connorclass (3/19/2023) I got cenima 4d to work by converting it to polygons by the generate to flat, then I import as an accessory then Position then set as hair or beard, then I take a another cc4 hair copy it’s digital hair material and load it in to my new hair and looks amazing This sounds really intriguing. Can you post an image of your results?
On my Youtube Channel: Quest of the Key: Chapter One
|