v4.21 (4.21.1515.1) released on Mar. 16th, 2023
Several enhancements and bug fixes.
Enhanced:
• CC 4.2 has enhanced the Render > Render with Max Texture Resolution feature. Users now have the option to toggle it on or off depending on their needs.
• To achieve better texture baking (converting the textures of a CC character to the MetaHuman UV layout), select
Mesh to MetaHuman as the Pipeline Preset under
Export Head > Target menu, and then further specify whether the character is Male or Female.
Fixed:
• Abnormal rendering as a result of using Expression Wrinkles while the diffuse, normal, and roughness textures on the head material (Std_Skin_head) do not match in size.
Feedback Tracker• The visuals in the viewport remain unchanged when Output Size is increased after having launched the Appearance Editor. For example, content set at 1K textures stay 1K in the viewport even after adjusting to 2K).
• Attempting to change the normal map of the head material ("Std_Skin_Head") on a character with General Expression Wrinkles applied may cause the program to crash.
Feedback Tracker• Applying certain CC3 hair content causes physics settings and weight maps to go missing.
Feedback Tracker• When using ActorCore to apply a facial profile to a character, if the user does not select the Viseme option in the pop-up dialog, the original Viseme data of the character will still be applied and replaced.
• Export fails when
Export FBX > Advanced Settings > Mouth Open as Morph is enabled.
• When a character is converted to a Game Base (
Character > Convert to Game Character) and
Export Settings > InstaLOD Remesher is enabled, the application will fail to export an iAvatar.
Feedback Tracker