Group: Forum Members
Last Active: 2 Years Ago
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Hi, I'm trying to rig my characters in accurig and send them to Unreal. Everything looks fine in accurig and it animates fine. When I send it to unreal the bind pose looks okay, but when I animate it, the rotations seem really off in different places. Any ideas as to why this is happening, and what I can do to stop it? (picture below shows a big difference in angle of feet, I've also noticed the fingers as well at times).
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