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Bone length

Posted By sterlingy Last Year
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sterlingy
sterlingy
Posted Last Year
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Howdy everyone!!

I am  trying to create characters that match specific skeletal dimensions. By that I mean, I want to make the bones the same length of the RL Actor who will be performing in our Mocap volume. Optitrack calculates an avatar automatically that matches the performer, and I can look at the skeleton to determine the exact length of each bone. I would like to be able to adjust the CC4 bones to match. The simplest solution would be to have the length of bones being displayed directly in the CC4 Viewport as the creation of the avatar is underway.

An alternative would be to have a script where one could feed it the RL bone lengths and have the proper morphs adjusted automatically to get the CC4 bones to match.

Any thoughts come to mind about how to do this with the current version of the software?

Cheers,

-Sterling

Stick with the flock, end up a lamb chop!

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