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Reallusion Standard License

Posted By pramodkunwar24 3 Years Ago
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pramodkunwar24
pramodkunwar24
Posted 3 Years Ago
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There is this character which i would like to use in unreal engine, but it shows non exportable. But the standard license grants you the right to export the product to any third party software . Now i am confused , by non exportable do they mean that certain elements/components of the avatar cant be exported or you are completely restricted from using ther item in a 3rd party software such as unreal/maya/unity etc. I mean on one hand you are granting the right to use it in 3rd party softwares and on the other hand your are labelling it as non exportable .This is very confusing .Kindly help. https://forum.reallusion.com/uploads/images/a7d77389-b841-4341-abb6-8ce8.png
Peter (RL)
Peter (RL)
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Hi...

Apologies for the confusion. 

The Non-Exportable tag is just to inform you that there are certain formats included which can't be exported. The full list of non-exportable formats is listed below but in this character's case it is .iMtl which can't be exported.  However, the character itself along with textures, hair and so on can still be exported.

iTree, .iTerrain, .iSky, .iMtl, .iLflare, .iPkfx, .iEffect, .iAtm, .ccLightRoom

Please Note: If you plan on using the character in a commercial game or application, then you will need to purchase the Extended License version. The Standard License version does not allow the content to be used for commercial purposes in games, applications or VR.

                                                                

Peter
Forum Administrator

www.reallusion.com


pramodkunwar24
pramodkunwar24
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Thank you very much sir for such quick response, i am planning to use it for music videos to be published on the internet , i believe the standard license covers the usage of product for video/image .
Peter (RL)
Peter (RL)
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Yes the Standard License is all you need. :)

                                                                

Peter
Forum Administrator

www.reallusion.com





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