Hi!
I'm working on a UE4 VR project, and have all my NPC characters using
game base models. Now I'd like to export a character that will be used for the player character, but without downgrading to the lower poly
game base model. Is there a way to get the model exported with a similar rig as the
game base without downgrading the mesh? I'd like to use only one skeleton for all characters, so they can all share the same animation data.
Cheers!