Group: Forum Members
Last Active: 9 Months Ago
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Hi! I'm working on a UE4 VR project, and have all my NPC characters using game base models. Now I'd like to export a character that will be used for the player character, but without downgrading to the lower poly game base model. Is there a way to get the model exported with a similar rig as the game base without downgrading the mesh? I'd like to use only one skeleton for all characters, so they can all share the same animation data. Cheers!
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Group: Forum Members
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You can use the custom settings in the Optimize And Decimate tool. Only change the skeleton. Do not reduce anything else.
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Group: Forum Members
Last Active: 9 Months Ago
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Aha! So is LOD 1 the equivalent to the Game Base skeleton? :O
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Group: Forum Members
Last Active: 9 Months Ago
Posts: 14,
Visits: 122
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Thanks for the tip!
Didn't work quite so easily, as the gamebase also renames the bones, while this method doesn't. Re targeting shouldn't be quite as hard tho.
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