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Is there a way to export GameBase skeleton without downgrading the mesh?

Posted By Jaydead Last Year
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Is there a way to export GameBase skeleton without downgrading the...

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Jaydead
Jaydead
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Hi!
I'm working on a UE4 VR project, and have all my NPC characters using game base models. Now I'd like to export a character that will be used for the player character, but without downgrading to the lower poly game base model. Is there a way to get the model exported with a similar rig as the game base without downgrading the mesh? I'd like to use only one skeleton for all characters, so they can all share the same animation data.

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Rampa
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You can use the custom settings in the Optimize And Decimate tool. Only change the skeleton. Do not reduce anything else.

https://forum.reallusion.com/uploads/images/034dfe6c-d8ed-4aa9-b71c-085d.png
Jaydead
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Aha! So is LOD 1 the equivalent to the Game Base skeleton? :O
Jaydead
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Thanks for the tip!

Didn't work quite so easily, as the gamebase also renames the bones, while this method doesn't. Re targeting shouldn't be quite as hard tho.



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