Currently I'm having
major issues when exporting custom hair grooms from
CC4.2!
Exporting for Unity 3D should result in Character Creator creating the multitude of necessary maps to later be plugged into the shader within Unity, but as it stands i'm having a lot of problems with the export.
The amount of images that are exported
varies wildly each time I run the export.
One pass will create only
some HDRP maps but leave out the rest such as flow, depth etc...then I'll run the exporter again with no changes to the project in a new location and get
no maps at all. More often than not, most export folders will be totally empty.
So as it stands; I'll make no changes to the project at all, run the export and the number of exported Maps changes each time for some reason, but usually resulting in none. I'm wasting literal hours just re-exporting FBX's in the hope that the images will be there and no amount of changing settings has resulted in proper exports each time, it's very frustrating!
I've tested CC's own hair grooms and their exported maps seem fine, so It has to be related to mine being custom grooms imported from Blender, made into hair pieces with my custom maps being hooked in within CC and then exported that way.
If anyone has any suggestions or if there's anything i'm missing please let me know.
Attached is a summary of my export process.
76% of original size (was 658x19) - Click to enlarge