Hey Leodegrance, I've been having a back and forth with support with no success on the matter. It seems there is a bug with 4.2 where it applies an A-Pose as the default skinning Pose so anytime you paint weights it tries to shift all the weights to the A-Pose.
Hopefully someone from the dev teams reads this and they do something about it cause this basically destroys my entire character workflow and makes the software unusable for my game cinematic characters...
If you find a workaround let me know and I'll do the same here.
Cheers
Leodegrance (3/10/2023)
Having the same issue after importing an .fbx file from sketchfab and converting it (a jacket) to accessory and then to cloth. In trying to isolate the collar so it won't bend as much, adjusting the weights deforms the mesh in undesirable ways. I haven't tried in previous versions, (first time attempting this to be honest), so if you get a response or find a work around, please post in this message, thanks!

