Profile Picture

Joint Driven Morphs in Iclone 8?

Posted By ender570 2 Years Ago
You don't have permission to rate!
Author
Message
ender570
ender570
Posted 2 Years Ago
View Quick Profile
Senior Member

Senior Member (398 reputation)Senior Member (398 reputation)Senior Member (398 reputation)Senior Member (398 reputation)Senior Member (398 reputation)Senior Member (398 reputation)Senior Member (398 reputation)Senior Member (398 reputation)Senior Member (398 reputation)

Group: Forum Members
Last Active: 2 Months Ago
Posts: 35, Visits: 1.9K
Has anyone had any success getting this to work for IClone 8? I haven't ventured into the world of Python yet, so I'm afraid to even look at it. I imagine it shouldn't be too hard just judging by the concept of increasing or decreasing the morph based on a specific bone's rotation.

Any help would be greatly appreciated.
I've spent weeks creating a bunch of morphs for my character and the thought and hand keying every single change is a bit frustrating




Reading This Topic