Has anyone had any success getting this to work for IClone 8? I haven't ventured into the world of Python yet, so I'm afraid to even look at it. I imagine it shouldn't be too hard just judging by the concept of increasing or decreasing the morph based on a specific bone's rotation.
Any help would be greatly appreciated.
I've spent weeks creating a bunch of morphs for my character and the thought and hand keying every single change is a bit frustrating