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Lessons in character design

Posted By Paumanok West 15 Years Ago
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Dreamcube017
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I'm still fumbling around with cell shaded looking characters.  I think the problems I keep running into are manually drawing some of the shadows because I think I keep getting them wrong.

I'll keep trying though and thanks for the tip.

EDIT: Hey I like those. Nice work PW.

I just remembered that I could use Scupltris to paint on the character mesh because I just got 3DX4 YAY!!!! So this should make things a LITTLE easier since I can NOW PAINT on the mesh. AND sculpt on it... MAN this makes me so happy.

The problem was always that I had to guess at painting on the UV map and that slowed thigns down because I had to go back and forth and back and forth and guess and it just got upsetting, but now I think I'll give it another shot.

Thanks for the help.

----------------------------------------------------
***BEST OF THE CORE**
:A music reel demonstrating the different types of music I produce for multimedia. Hope everyone enjoys.


Player not working? Use this link.

My other audio work.

Facebook page:

Creation begins at the core.

Paumanok West
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Here are the two leading men in their two costume changes. Check out the new color-gradient look using Adobe Illustrator for textures. Note that it's a big PNG, 3000x1500 pixels.

http://generalpicture.com/fwvibrance.png

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Paumanok West
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Several people have asked me about tooning iClone, so I wrote the tutorial above.

The only thing new to add is that my latest character designs include lots of color gradients, and I have found it worthwhile to create my avatar textures in Adobe Illustrator.

The reason I am writing now is to ask: is anybody actually using my methods?

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Paumanok West
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zuijlen (6/20/2010)
PW, I searched a little bit for batch processing with Inkscape as to make it easier to transform/manipulate large numbers of images. I found the following tool, InkscapeBatch, that may be of interest.


I looked for something like this and couldn't find anything. Bless you! :P

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animagic
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PW, I searched a little bit for batch processing with Inkscape as to make it easier to transform/manipulate large numbers of images. I found the following tool, InkscapeBatch, that may be of interest.


https://forum.reallusion.com/uploads/images/436b0ffd-1242-44d6-a876-d631.jpg

Paumanok West
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Even if you're not tooning like me, someday you may need to relight certain aspects of your animation.

If you're serious enough to export those props (or characters) as an image sequence of 32-bit PNGs for further processing, you can either turn to After Effects (expensive) or Inkscape (free).

If you choose Inkscape, refer to my handy cheatsheat to adjust the simulated lighting.

You can also quickly and easily accomplish the same things in Firefox or Opera by search-and-replacing the parameter values in the SVG code. Note that Opera is always ahead of Firefox in SVG support, and currently, you can create more complex effects in Opera. Filters can shut down SVG rendering entirely in Firefox.

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bluemidget666
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This is some very impressive stuff ... love the look :)



I Make My Mates Do The CanCan For The Amusement Of Killer Robots:D
Paumanok West
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Thanks, swoop.

I have some good news for using this effect on animation.

The Diffuse Light filter is apparently a web standard filter; you can get the same effect inside Firefox!

I am pretty confident I can program Firefox to load a PNG sequence into an SVG file containing the filter and call Fireshot to write out each image.

:D

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Paumanok West
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Whoo hoo: you can make the effect even more impressive by adding a drop shadow.

I have this dream to export my character animations as transparent PNG sequences and figure out how to batch-process them in Inkscape...

... too bad I'm a lousy programmer....


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Paumanok West
W00t
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Exciting discovery: Inkscape has a "2.5-D" bitmap filter called "Diffuse Light."

It automatically adds a convincing lighting and shading to cutout flat characters such as mine.



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