Profile Picture

Import Character errors -- default model / fresh install / blank scene

Posted By caseybasichis Last Year
You don't have permission to rate!

Import Character errors -- default model / fresh install / blank...

Author
Message
caseybasichis
caseybasichis
Posted Last Year
View Quick Profile
New Member

New Member (59 reputation)New Member (59 reputation)New Member (59 reputation)New Member (59 reputation)New Member (59 reputation)New Member (59 reputation)New Member (59 reputation)New Member (59 reputation)New Member (59 reputation)

Group: Forum Members
Last Active: Last Year
Posts: 3, Visits: 19
Importing a character (Camilla) i get a series of errors.
The mesh continues to import, and looks ok -- but the errors are around roughness masks.
Any idea what this is about?

cc_blender_tools_updater updater verbose is enabled
cc_blender_tools_updater Updater: Read in JSON settings from file
Reloading external rigs...
Reloading external metarigs...
Info: Deleted 3 object(s)

cc_blender_tools_updater updater: Running background check for update
FBX version: 7200
*     Error: eval_input_param(): error in expression: parameters.skin_r_scatter_scale
*     Error: eval_input_param(): error in expression: parameters.skin_g_scatter_scale
*     Error: eval_input_param(): error in expression: parameters.skin_b_scatter_scale
*     Error: eval_input_param(): error in expression: parameters.skin_a_scatter_scale
*     Error: eval_input_param(): error in expression: parameters.skin_r_roughness_mod
*     Error: eval_input_param(): error in expression: parameters.skin_g_roughness_mod
*     Error: eval_input_param(): error in expression: parameters.skin_b_roughness_mod
*     Error: eval_input_param(): error in expression: parameters.skin_a_roughness_mod
Victor.Soupday
Victor.Soupday
Posted Last Year
View Quick Profile
Distinguished Member

Distinguished Member (5.2K reputation)Distinguished Member (5.2K reputation)Distinguished Member (5.2K reputation)Distinguished Member (5.2K reputation)Distinguished Member (5.2K reputation)Distinguished Member (5.2K reputation)Distinguished Member (5.2K reputation)Distinguished Member (5.2K reputation)Distinguished Member (5.2K reputation)

Group: Forum Members
Last Active: 16 hours ago
Posts: 522, Visits: 7.2K
You have Limit Textures enabled in the build preferences.

This option reduces the number of textures used by each material to 8 textures or less: It does this by packing linear data channels together and removing some of the RGBA masks in the head material.

If this is your intention, you can ignore these errors.

If not, you might want to turn limit textures off in the built options of the Character Build Panel.



Reading This Topic