So far I've only found one case that can prevent the wrinkle maps being set up in Blender, and that is when bad collision mesh data in the character causes the export to write incomplete JSON data. Without complete JSON data the add-on won't set up the character properly.
I've got a couple of characters this has happened to. These characters work fine in CC4 and iClone, it's only when you export them it all goes wrong.
Check the .json file in the character export. If it looks like it's been cut short then this could be the problem.
If so, you can fix the collision mesh data by removing all the existing ones from each body part in the Modify > Collision Shape editor and either regenerating them or replacing them from another character.
But they must be completely removed from each body part first.
Edited
Last Year by
Victor.Soupday