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Metahuman collisions and snapping to the terrain

Posted By Winchester Last Year
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Winchester
Winchester
Posted Last Year
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Last Active: Last Year
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Hello Community!

I am trying to get a live link metahuman to stick to the terrain inside Unreal. I've changed collisions to Character Mesh but nothing happens. Any other settings just ragdoll the metahuman to the ground and the head flys away from the body. Who should I go about having the metahuman stick to the terrain within Unreal while Live Link animating from iClone?



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