hi my character eyes stop blinking when I transfer from iclone8 to ue5.1 do you have any idea, I have blinking when test in livelink but I lost it when transfer motion from iclone8 to ue5.1
I think this the reason why character stops blinking like before
looks like we don't have the same morphs like before
39% of original size (was 1283x872) - Click to enlarge39% of original size (was 1283x872) - Click to enlargeBut we can still use livelink to get correct blinking through take recoder. Hope someone can help~
In addition, how to make animgraph works in the recorded animation, I can see it works during recording but it has no effect when replaying in sequencer with spawnable blueprint character
Edited
Last Year by
make.snsd.mv