Recently, I was able to allocate some time towards a personal project . Through my work with
CC4 and
iClone, I found that they provide a
pipeline tool that eases character setup in Unity. My background in Unity goes back to 2010, and I have a constant desire to delve into real-time rendering. Hence, I saw this as a great chance to revisit this field. Unity has undergone a lot of changes, and as a graphics enthusiast, it was exciting to experiment with the HDRP render pipeline.
For more info on the project please check my blog.
https://www.artstation.com/blogs/mastajappa/lY2L/lynn-lewis-a-personal-project
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