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Ive just seen a new vid for cascadeur and they offer Auto physics on the body (gives life-like movements when walking or jumping) Now they just introduced AI Pose??? It can predict what the best pose should be???? I do hope Reallusion are looking into this, looks really exciting and these new features are such a time-saver. Looking at the success of Midjourney (4million users as we speak) now Adobe, Waves (audio),Chat GTP3 & Cascadeur are now implementing AI into their workflow. Im sure Unreal, Blender etc will shortly follow.... As the AI dude on YouTube says "what a time to be alive"!!!!!! Ignore at your Peril!!!! :D
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it's really becoming an interesting time for animators. I like the AI, and automated processes etc to make realistic animation easier/more achievable, more lifelike. But on the other hand, at what point does the skill or art of animation get lost and our animations become fully automated ? We basically just become directors rather than 'animators' as such? As said I'm certainly not against this, more of a hypothetical question/food for thought...
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the better "ai" gets the less impressive it becomes, its like a flight simulator in vr, the first few times you fly there is a wow factor, and nothing but diminishing returns after a few days
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It's just how you use it. Don't blame bad examples on the tecnology.
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animagic (12/30/2023) It's just how you use it. Don't blame bad examples on the tecnology.This^ AI voice technology has been a boon for us solo animators who prefer to work alone
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Caution: The following may be unsuitable for those with uncontrollably short-attention spans.
AI has its good points and its bad points.
Good points: Excellent (and improving) pre-visualization tool for character/set concepts to be later rendered with actual artistic techniques. It's also a good way for people who play table top RPG's to quickly provide an idea of what their in-game characters look like. Or for someone who is writing a novel, and want a quick way to simply present an idea of how certain characters/places may look. In some aspects, as another poster mentioned, using AI voices to give voice to multiple characters can be quite the boon when the animator may not be able to afford (or simply have at their call) multiple voice actors to fulfill those roles. However, just like ramen noodles, one can tell when the noodles are truly cooked/boiled, or when they've simply been heated in the microwave...such is the nature of AI voices. However, it might be that animator's only recourse, and if the story is good enough, the flaws can be easily forgiven and overlooked.
Bad points: What happens to the skills of those who've honed them their entire lives in creating art through traditional means? Photography, drawing, painting on canvases , sculpting (even digital canvases like GIMP, PhotoShop, etc), modeling 3D meshes with computer programs like Blender, etc.
The typical arrogant a**hat answer is: "Catch up with the times, or get left in the dust." This is the answer usually employed by talentless hacks who use AI as a toy, with no regard of ethics or due-respect for the work of millions of actual artists that came before to make their so-called art. Standing on the shoulders of giants with claw-boots on. What? You actually thought those images you typed a few words in to generate were just pulled out of empty-cyberspace by an algorithm? It has to come from somewhere....just like all that money that the current regime pours into Ukraine, illegal aliens, DEI/ESG crap....It doesn't come from a vacuum. it comes from the tax payer, just as those images you think you're "creating" comes from already existing, myriad real-world art.
The height of irony is when you go to a place like DeviantArt, which has now become a freaking haven for AI imagery, (and increasingly at the expense and sacrifice of actual artists) is that some members will actually hide their prompts so that no one else can match what they've come up with. Those prompts are nothing more than search terms. The artificial intelligence involved searches millions upon millions of images posted on the internet (many of them under a thing known as copyright) to come up with what it determines are the best possible results for a generated image. Not an image created by individual effort. A generated image culled from search results. I tend to think of such folk as art-squatters.
That said, I'm not gonna lie when I say that I do wish there was an AI method of creating hairstyles from photos that are then assembled from hair cards. Not the resultant, sloppy topology meshes like in Headshot/Headshot 2. (No disrespect intended, Devs, the auto mode is a great previsualization tool for hair). They're great for background characters, and those hair molds do serve as a placeholder basis from which to apply hair cards on a character in Blender, Maya, what have you. Right now, the easiest way to create hair in the form of hair cards is to buy one of the expensive add ons for Blender, a free program. (Addons like Hair Tool, or Hair Brush). Or to use Blender's "Hair (Curves) System" (looking to replace their particle hair system) which is still more focused on hair curves then actually creating hair cards, which does users of iClone/Character Creator no good. Another creative option is to use the free anime character creator, VRoid. The only issue with VRoid is that you have to export into their native format, then get the add on to import VRM files into Blender. A minor issue to be sure, but still, VRoid used to export hair as .obj. Don't know what changed when they went from Beta to full release, or why, but, again, it is a small issue if you have the right addon for Blender. (Thankfully, that's free, just like the CC3 add on.)
Now, we can look back over history, and see how new technologies have evolved art over the years. PhotoShop, which was created by members of Lucasfilm/ILM, which many felt was going to take away from the artistry and skill of photographers, both professional and amateur, who used their own filters to create effects for their photos. Hell, further back in 1982, the movie TRON was snubbed by the (now very woke and highly irrelevant) Academy of Motion Picture Arts and Sciences, because AMPAS felt that using computers to generate visual effects in a film was cheating. They had no idea of the actual work that went behind creating many of the effects in the film before their computers were even utilized. Today, computer effects are still a time consuming process, and involve the work of tens to hundreds of people on a single film project. But, at least they are creating within the computer. Building, sculpting, texturing, topologizing, retopologizing, rigging, animating, etc. (Many would say, and perhaps rightfully so, that computers replaced the artistic techniques of Ray Harryhausen's stop-motion animation, or the practical model effects used in sci-fi/fantasy films of the 50's through the early 80's) AI in the form of automating techniques is a great way to speed up the process. Yes, some aspects of artistic creation are indeed tedious. AI does streamline those aspects.
But if all you have to do in your entire "creative" process is type in a few words, and voila, you have a fully visually realized character or set piece (again, taken from millions of searched...and possibly copyrighted...images on the net) complete with rigging, physics, texturing/materials, etc....well... it's just kind of a soulless effort now, isn't it?
"Incompetence will always prevail so long as evil men stand by and do nothing." -Martok2112
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Just a brief comment (I'm in the middle of something) to clear up a misunderstanding: AI is NOT a search engine, there's more to it that than that. Just as photography didn't kill painting, I don't see the end of everything with AI. Here in the US, where ART has been replaced by INDUSTRY ("music" industry, "movie" industry), you can expect automation to be taking over. In the end, since an industry requires consumers to survive, we will see what happens. Is AI-generated art accepted or not?
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This is the answer usually employed by talentless hacks who use AI as a toy, with no regard of ethics or due-respect for the work of millions of actual artists that came before to make their…blah blah blah…. This subject has gotten so tiresome that I no longer participates in the “Debates” except to ask one question. What can a one ,as an “Artist,” do about generative AI that now that it is here. I mean beyond posting more canting screeds on the internet what can you do about it ?? A rhetorical question, of course, because the answer is… NOTHING!!! you can do NOTHING about new technology that replace old methods. except try to personally boycott anything that uses AI generated art as a “ moral protest” so have fun trying to find a new planet to go live on.
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I can see those points. Yes, at some point, AI will truly become much more mainstream, as the progression of the other art forms you mentioned. I think, honestly, my biggest fear, which has been the subject of much science-fiction, but I also consider it a valid concern.....how far are people willing to just give themselves over to AI? But that sci-fi convention notwithstanding, yes, you make some great, well-reasoned points.
"Incompetence will always prevail so long as evil men stand by and do nothing." -Martok2112
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