I have a rigged character set up in acurig for unreal. I uploaded the model to actor core and bought 3 motion files. Run, run to walk, and walking while on a cell phone.
In unreal I can apply the motions to the exported and rigged model one at at time. When I try to blend the motions in unreal sequencer the run to walk slides the character back to its starting position. I tried exporting with zero root animation and turning it on in unreal. Is there a specific tutorial or workflow to blend actor core motions in unreal or I clone 8 to make one seemless motion file? Thank you.