I followed all the steps for creating the morph targets.

I created the list and assigned the facial expression based on the Morpher names

and it's completely broken.

Morph targets are not where they are assigned on the exported FBX. The wrong morph target is trigged when I import it into CC4.

This is extremely frustrating as I had to sculpt all the targets and then resculpt them because the imported FBX only works with meshing within the scene, so imported resculpted meshes break the rig.
Also, I asked previously if the Eyebrows need to be rigged to the head or can be driven separately I got no response. Is there an actual tech team I can talk to about these issues?