I'm going to reply to you publicly so that others might benefit (but I'll also send you my email addy so you can more effectively communicate with me - PMs here and email through this forum is tedious and tricky at best).
I played around with this hair. There are a couple of things you need to be aware of - first and foremost is the hair is VERY dense in polys. So you MUST reduce it to use in iClone. Good news is that the default settings get it down from around 500K to 80K (which is at the edge of usable - I like my hair to be no more than 50K polys IF it needs to work with physics. If not you can definitely use denser hair). Second is that bringing this hair in through CC you should use accessory, and then adjust the width so the cap covers the head. THEN turn it into hair. Both of those things are pretty standard for almost any Daz hair.
Now as to the physics issue - this hair isn't constructed well for physics. First it has three layers for the ponytail, and all of them use different UV maps. And the UVs are not very good themselves - they are actually "broken" in the middle. This is hard to see unless you bring in the object via something like 3D Coat (which I always recommend for such things, although there are other programs out there).
I tried remapping it - but that's way beyond my pay grade. Folks better able to do so could give it a try. But - some Daz hair isn't worth using in iClone. As always, I tell folks if they have ANY question before buying, just ask me and I'll be glad to check it out.
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor
Mike "ex-genius" Kelley