Profile Picture

How do you triggering iClone/CC Facial Expression in Unity C#?

Posted By SuperRobot 3 Years Ago
You don't have permission to rate!

How do you triggering iClone/CC Facial Expression in Unity C#?

Author
Message
SuperRobot
SuperRobot
Posted 3 Years Ago
View Quick Profile
New Member

New Member (60 reputation)New Member (60 reputation)New Member (60 reputation)New Member (60 reputation)New Member (60 reputation)New Member (60 reputation)New Member (60 reputation)New Member (60 reputation)New Member (60 reputation)

Group: Forum Members
Last Active: 3 Years Ago
Posts: 1, Visits: 10
Hi there. I'm fairly new to the iClone and CC products but have been using Unity3d for a while.  My question is, I've successfully imported a CC model into Unity, how do I trigger the various preset facial expressions programmatically?

Are there any sample code blocks I an try out in a test project?

Any help would be greatly appreciated... 
Victor.Soupday
Victor.Soupday
Posted 2 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)Distinguished Member (5.8K reputation)

Group: Forum Members
Last Active: Yesterday
Posts: 569, Visits: 9.0K
They are only presets in Character Creator and iClone. To set them in Unity to need to get the values of each blend shape individually and set the blend shape values directly, for each facial mesh, in the character.



Reading This Topic