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Unable To Import Blender Character w/ Rig

Posted By arrrtie 4 Years Ago
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arrrtie
arrrtie
Posted 4 Years Ago
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Hello! I purchased this model, it came with a few .fbx files, some .blend files, and I can't seem to import a functioning model and rig to CC4. The fbx files will import the character, and I use the Humanoid Non-Standard option, and the rig works, but is horribly misaligned, the mesh is stretched out, the leg is lifting over the head. However, I can still apply a motion to it and the model will move, just not correctly. I went into Blender and exported the fbx from there, then imported the newly created fbx, and I get what you see in the image below, the rig is in place and the bones are accounted for and the mesh is aligned correctly. It looks great but...CC4 says 'Cannot apply motion: Invalid file or character not compatible." I can move the bones, but the mesh doesn't move along with it. I don't know much about the Human IL stuff, but when I go into characterization, it says 'The character must be in T-Pose in order to activtate Human IK', but I don't know how to do that. Is it because of the extra bones in the dress, hair, and armor? I watched a tutorial of a guy importing an .fbx in a similar fashion, and it worked just fine, just some adjusting of shoulder pads.

Any thoughts would be very helpful!

https://forum.reallusion.com/uploads/images/039110eb-c312-4ea6-b2a0-fab6.png


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Victor.Soupday
Victor.Soupday
Posted 4 Years Ago
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Blender Rigify control rigs are very difficult to untangle for other applications. I would say you would have more luck importing the source Fbx into CC4, but by the sound of it, that didn't work either.

You may have better luck running the mesh you imported from Blender through the AccuRig process (Menu: Create > AccuRig), which will throw away the existing skeleton and make a new one.




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