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Accurig Character FBX Import to Maya

Posted By daemius 3 Years Ago
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Accurig Character FBX Import to Maya

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daemius
daemius
Posted 3 Years Ago
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Last Active: 2 Years Ago
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Hi, I'm trying to import a character from Accurig 1.1 in Maya 2019 as an FBX but for some reason I get the Rotate X transform set to -90, which is complicating things down the line when I try to use Advanced Skeleton to rig.
Is there any way to export the FBX with all the rotations frozen at 0? Or import to Maya that way? Any help would be appreciated.

Peter (RL)
Peter (RL)
Posted 3 Years Ago
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Have you followed the steps shown in the tutorials below? These should help get your AccuRig converted characters into Maya.

https://courses.reallusion.com/home/actorcore/maya

                                                                

Peter
Forum Administrator

www.reallusion.com





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