Hi, I'm trying to import a character from Accurig 1.1 in Maya 2019 as an FBX but for some reason I get the Rotate X transform set to -90, which is complicating things down the line when I try to use Advanced Skeleton to rig.
Is there any way to export the FBX with all the rotations frozen at 0? Or import to Maya that way? Any help would be appreciated.