Hey, I have prop holded in hand of a CC character...
In animation in Unreal it disappears in certain angles.
I was trying to solve this for a while and found out that it has probably to do with specific rotation angle when character is moving his hand (this phone prop is linked to the CC character hand).
The most weird thing is I've realised that every transfered mesh from IClone has nonsensical origin. So dissaperance may have to do with UE culling maybe?
Maybe unrelated with the issue but not having that object in 0,0,0 in the transfered IClonelink blueprint seems like wrong hack. Position of objects is set through the position so why not having them in center?
Or can they be?
When I doubletap on transfered prop viewport goes somewhere else than prop is actual displayed. This doesn't seem right.
I speculate this is causing havoc sometimes in UE... so object diappears, reappears... then disapperrs completely .... culling in UE seems to be only possible explanation because pivot is probably somewhere off camera or too distant.
Another prop I'm animating doesn't have this issue. Maybe on some specific location would have this error also?