I redid the figure in accurig the program itself. Then exported it as an iavitar. I now have weight maps for the different bones.
The problem I now am having while trying to weight map the jaw, and teeth and tounge, is:
In the scene manager there is only one figure that includes everything in the body. The clothes are separated
but not the face parts.
I don't know how to separate the tounge, teeth, eyeballs, so I can turn them off to select
only the part I need to weight map without the head mesh getting in the way.
In the skin mapping video Kai did, in his scene manager they all all separated so he could
hide all but the eyes, or all but the teeth etc.
Is there a video that tells me how to separate them all into their own section in the scene manger.
I assume they are all separate objects? not sure that is what they are called. LOL
I did get the eyes to weight map by selecting them and increasing the selection. But that was because
they were not behind the face skin.
Thank you for your above answer. And thank you for being so quick.
I know the daz character had it's own bones, but it was not V4 or genesis any of them.
This character had no face bones for the jaw or tounge, until I redid it in accurig so accurig created the facebones for me. Hope that made sense.
But now I just need to know how to separate the parts of the face. I have tounge bones, and jaw now. Thanks for any help.
Hugs Elsie
Edited
2 Years Ago by
Tenderspirit