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Corrective morphs are essential and should be included in export

Posted By path.to.the.future 3 Years Ago
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Corrective morphs are essential and should be included in export

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path.to.the.future
path.to.the.future
Posted 3 Years Ago
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I use CC characters in Blender, and it's a huge pain to setup corrective shape keys for joints. While CC's default weight paint is better than Auto-Rig, it's still not realistic without substantial corrective work. CC already provides those sliders, why not let users use them in Blender by including them as default shapekeys?



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