spaehling
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spaehling
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 16,
Visits: 242
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Well my topic is pretty quickly explained. When i export from AccuRig and select "Unreal Engine" it would be really amazing if the names of the bone / join hierachy struct would match the Unreal Engine Mannequins bone / joint structure. Did i miss something? Or should we write our own script in Maya to rename everything? Would be amazing if this would be allready inhertied into AccuRig. Apart from that, it is an amazing Software. Greetz Spähling AccuRig: 94% of original size (was 532x666) - Click to enlarge Unreal Engine Mannequin: 94% of original size (was 532x666) - Click to enlarge
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spaehling
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spaehling
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 16,
Visits: 242
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So i was able to get it working with CC4. Just import character static mesh into cc4, select non humanoid, start AccuRig inside CC4 and it worked really well.
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