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AccuRig bone / joint naming to Unreal Engine Mannequin bone / joint struct

Posted By spaehling 3 Years Ago
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AccuRig bone / joint naming to Unreal Engine Mannequin bone / joint...

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spaehling
spaehling
Posted 3 Years Ago
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Well my topic is pretty quickly explained. When i export from AccuRig and select "Unreal Engine" it would be really amazing if the names of the bone / join hierachy struct would match the Unreal Engine Mannequins bone / joint structure. Did i miss something? Or should we write our own script in Maya to rename everything? Would be amazing if this would be allready inhertied into AccuRig. Apart from that, it is an amazing Software.

Greetz Spähling

AccuRig:
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Unreal Engine Mannequin:
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spaehling
spaehling
Posted 3 Years Ago
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So i was able to get it working with CC4. Just import character static mesh into cc4, select non humanoid, start AccuRig inside CC4 and it worked really well.



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