Hello,
I imported a robot in fbx format in CC4 and I use the"Characterization" function to adjust the bones of the robot.
I have a problem with the rotation of the thumb bone of myrobot. In blender the direction of the axes is correct, so in CC4 the axis ofrotation remains fixed on the axes of the world and not on the local axes. Therotation of the thumb is not done in the right direction. Can we force CC4 towork locally rather than on the axis of the world during animations? How can Isolve this thumb animation problem of my robot?