Hey all,
Since a couple of months I have a strange bug when importing Mixamo animations in 3DXchange.
While before everything worked perfect, now after I download the desired animation from Mixamo and import in 3DXchange the animation bones seem messed up like you see in the first screenshot, also when exporting to iClone it is all wrong and impossible to work with.
When I try with my old archived downloaded animations from Mixamo they still import just fine as seen in the second screenshot.
After inspection in Cinema 4D it seems like the bone structure rotation values changed compared to the old versions, so it looks like a change from Mixamo exports that is causing proglems (tried every format and export settings here). It is a big struggle to change this in C4D with all the keyframes so I am curious if anyone else got this problem and might have a quick fix to solve it?
75% of original size (was 672x19) - Click to enlarge75% of original size (was 672x19) - Click to enlarge