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Rigging CC3+ character in Maya: Knees/elbows pole vector reversed

Posted By gfbeach 2 Years Ago
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Rigging CC3+ character in Maya: Knees/elbows pole vector reversed

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gfbeach
gfbeach
Posted 2 Years Ago
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I'm exporting a CC3+ character to Maya for rigging and I've run into a persistent issue where the elbows and knees are angled such that when applying an IK controller, the pole vector is reversed: knees bend backwards, elbows bend forwards.  This is true whether I export in bind pose (which I believe is A-Pose for CC3+ characters) or T-pose.  This problem occurred in Character Creator 3, and is still present in 4.  I can always adjust the joints manually in Maya to give it the proper bend before building a control rig, but this feels like the kind of problem where I'm missing a setting or option on the Character Creator side that would fix this.  Does anyone have any insight on this?



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