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Strange Normals from Headshot?

Posted By c68 2 Years Ago
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c68
c68
Posted 2 Years Ago
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Hi guys,
When I export a character i made using HeadShot I get this weird normals in Blender:


When I export a character WITHOUT headshot textures, everything works fine... so this must have something to do with Headshot...

Any Ideas? Please Help!
Victor.Soupday
Victor.Soupday
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That's alpha blending.

Blender has probably picked up on an alpha channel in the diffuse texture and made the material transparent. Setting the Blend Mode in the Std_Skin_Head material to Opaque, should fix it.
c68
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Thank you Victor! That solved the problem! Smile Will file a bugreport on this later.



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