Hi,
With characters animated in iClone, I am trying to update the Facial Profiles and keep existing keys in the timeline.
I've tried two approaches.
1) Editing the facial profile in CC4, saving and applying to the character in iClone
2) Saving out an iAvatar with the modified facial profile and, again, applying in iClone
In both instances, iClone forces the existing keys to be baked. The existing custom morphs have consistent naming although I would also like to add more if possible.
Is there another (correct) workflow that I'm missing? Sampling the clip back to keys seems more trouble than it's worth.
Thanks all.