Profile Picture

Facial profiles - Importing to iClone forces animation to bake

Posted By lennart_353578 2 Years Ago
You don't have permission to rate!

Facial profiles - Importing to iClone forces animation to bake

Author
Message
lennart_353578
lennart_353578
Posted 2 Years Ago
View Quick Profile
Senior Member

Senior Member (357 reputation)Senior Member (357 reputation)Senior Member (357 reputation)Senior Member (357 reputation)Senior Member (357 reputation)Senior Member (357 reputation)Senior Member (357 reputation)Senior Member (357 reputation)Senior Member (357 reputation)

Group: Forum Members
Last Active: 2 Months Ago
Posts: 19, Visits: 179
Hi,
With characters animated in iClone, I am trying to update the Facial Profiles and keep existing keys in the timeline.
I've tried two approaches.
1) Editing the facial profile in CC4, saving and applying to the character in iClone
2) Saving out an iAvatar with the modified facial profile and, again, applying in iClone

In both instances, iClone forces the existing keys to be baked. The existing custom morphs have consistent naming although I would also like to add more if possible.

Is there another (correct) workflow that I'm missing? Sampling the clip back to keys seems more trouble than it's worth.

Thanks all.



Reading This Topic