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Eyes don't close completely when looking up

Posted By tamulur 2 Years Ago
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tamulur
tamulur
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Hi, with the new standard blendshapes, the morph to close the eyes does not completely close them when the eyes look up (so when the eye-look-up morphs are active). This is really noticeable in closeups whenever a character that is looking up blinks, it would be great if that could be fixed.

https://forum.reallusion.com/uploads/images/00661d3a-290d-4554-8b9c-cac4.pnghttps://forum.reallusion.com/uploads/images/8a7f375e-8d41-462c-bb98-c6c7.png
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2 Years Ago by tamulur
Amper Sand
Amper Sand
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Try Menu/Character/Correct Eyeblink, see if it solves the problem.

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tamulur
tamulur
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It doesn't; Correct Eyeblink seems to only do something to the looking-straight-ahead blink.
4u2ges
4u2ges
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Not that hard to fix. Got to get comfortable with Mesh Edit mode in CC.


* Make sure ALL face morphs reset to 0
* Start Facial Profile Editor
* Dial Eye_Blink_R to 100%
* Dial Eye_R_Look_Up to 100%
* Choose Currently Used at the top of the morphs tree
* Start mesh editor and fix the eye leads and lashes mesh
Tip: Select top eye lead vertices near the end and bring them down by Z with Soft Selection Radius between 0.4 - 0.6 (need to play with it).
For eyelashes use Element to select one by one and bring them closer to each other. You may close and reopen Mesh Edit to verify a perfect eye leads closing.
* Once satisfied, close Mesh Edit.
* Important! Dial Eye_Blink_R to 0%, but leave Eye_R_Look_Up at 100%
* Click Lightning Bolt icon next to Eye_R_Look_Up to bake it and then set it to 0%
* Exit Facial Profile Editor and Verify with Edit Facial

Do the same for the left eye.




Edited
2 Years Ago by 4u2ges
tamulur
tamulur
Posted 2 Years Ago
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Thanks, but this is a problem of every character that uses the new face blendshapes. The character in the screenshots is unmodified Camila, their own showcase character, not a custom one. It's a problem that should be fixed in the blendshapes themselves, otherwise we have to edit the lid and eyelash meshes of every single character we create. I appreciate the detailed instructions though!
Edited
2 Years Ago by tamulur
tamulur
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I've created an entry in the issue tracker, #8893; if this problem affects you as well, please vote it up.



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