|
Author
|
Message
|
|
hvillacruz
|
hvillacruz
Posted 3 Years Ago
|
|
Group: Forum Members
Last Active: 6 Months Ago
Posts: 8,
Visits: 39
|
Hi im receiving this error after export and assigning the skeleton   FAILED TO MERGE BONES:
This could happen if significant hierarchical changes have been made e.g. inserting a bone between nodes. Would you like to regenerate the Skeleton from this mesh?
***WARNING: THIS MAY INVALIDATE OR REQUIRE RECOMPRESSION OF ANIMATION DATA.***
|
|
|
|
|
StyleMarshal
|
StyleMarshal
Posted 3 Years Ago
|
|
Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
|
|
|
|
|
|
hvillacruz
|
hvillacruz
Posted 3 Years Ago
|
|
Group: Forum Members
Last Active: 6 Months Ago
Posts: 8,
Visits: 39
|
I did this So better export as "Clothed Character" or "Selected" to UE!
but same result
|
|
|
|
|
StyleMarshal
|
StyleMarshal
Posted 3 Years Ago
|
|
Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
|
import your animation as new "skeleton" and then please show me the skeleton tab in UE like this :
|
|
|
|
|
hvillacruz
|
hvillacruz
Posted 3 Years Ago
|
|
Group: Forum Members
Last Active: 6 Months Ago
Posts: 8,
Visits: 39
|
Bassline303 (8/25/2022)
import your animation as new "skeleton" and then please show me the skeleton tab in UE like this :  this is what i have added and i didnt assign the UE4 sketon yet
|
|
|
|
|
StyleMarshal
|
StyleMarshal
Posted 3 Years Ago
|
|
Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
|
Alright ! This is an ActorCore skeleton , you have to export from ActorCore as UE4 Skeleton. The UE4 Mannequin can't read the ActorCore Skeleton !
|
|
|
|
|
StyleMarshal
|
StyleMarshal
Posted 3 Years Ago
|
|
Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
|
ActorCore with Mannequin Skeleton :
|
|
|
|
|
hvillacruz
|
hvillacruz
Posted 3 Years Ago
|
|
Group: Forum Members
Last Active: 6 Months Ago
Posts: 8,
Visits: 39
|
i have a new character fbx and imported to accurig and character creator and added export to actor core, when i import to unreal , it says failed to merge bones
|
|
|
|
|
StyleMarshal
|
StyleMarshal
Posted 3 Years Ago
|
|
Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
|
Now you have a CC Skeleton imported to UE. (not compatible with the Mannequin) When exporting from CC you have to use the fbx "unreal" profile , then the skeleton will be converted to an UE Mannequin Skeleton. When using ActorCore you can export directly to Unreal or as iAvatar to CC or IClone for further tweaking , then again export as Unreal FBX to convert the Skeleton into a Mannequin Skeleton.
When using IClone :
|
|
|
|
|
hvillacruz
|
hvillacruz
Posted 3 Years Ago
|
|
Group: Forum Members
Last Active: 6 Months Ago
Posts: 8,
Visits: 39
|
hi my sketon is not compatible still not compatible with ue4 manequin, how do I make it compatible, the character i used is my own not the default mesh in CC.
|
|
|
|