Profile Picture

Character Creator 4 export to UE5 using unreal manequin 4 failed merge bones

Posted By hvillacruz 3 Years Ago
You don't have permission to rate!
1
2

Character Creator 4 export to UE5 using unreal manequin 4 failed merge...

Author
Message
hvillacruz
hvillacruz
Posted 3 Years Ago
View Quick Profile
Junior Member

Junior Member (244 reputation)Junior Member (244 reputation)Junior Member (244 reputation)Junior Member (244 reputation)Junior Member (244 reputation)Junior Member (244 reputation)Junior Member (244 reputation)Junior Member (244 reputation)Junior Member (244 reputation)

Group: Forum Members
Last Active: 6 Months Ago
Posts: 8, Visits: 39
Hi im receiving this error after export and assigning the skeleton







FAILED TO MERGE BONES:

 This could happen if significant hierarchical changes have been made
e.g. inserting a bone between nodes.
Would you like to regenerate the Skeleton from this mesh?

***WARNING: THIS MAY INVALIDATE OR REQUIRE RECOMPRESSION OF ANIMATION DATA.***

StyleMarshal
StyleMarshal
Posted 3 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 5.8K, Visits: 14.3K
https://forum.reallusion.com/FindPost516290.aspx
hvillacruz
hvillacruz
Posted 3 Years Ago
View Quick Profile
Junior Member

Junior Member (244 reputation)Junior Member (244 reputation)Junior Member (244 reputation)Junior Member (244 reputation)Junior Member (244 reputation)Junior Member (244 reputation)Junior Member (244 reputation)Junior Member (244 reputation)Junior Member (244 reputation)

Group: Forum Members
Last Active: 6 Months Ago
Posts: 8, Visits: 39


I did this

So better export as "Clothed Character" or "Selected" to UE!


but same result
StyleMarshal
StyleMarshal
Posted 3 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 5.8K, Visits: 14.3K
import your animation as new "skeleton" and then please show me the skeleton tab in UE like this :

https://forum.reallusion.com/uploads/images/3824e1b5-dbcf-4ac7-a150-216a.jpg
hvillacruz
hvillacruz
Posted 3 Years Ago
View Quick Profile
Junior Member

Junior Member (244 reputation)Junior Member (244 reputation)Junior Member (244 reputation)Junior Member (244 reputation)Junior Member (244 reputation)Junior Member (244 reputation)Junior Member (244 reputation)Junior Member (244 reputation)Junior Member (244 reputation)

Group: Forum Members
Last Active: 6 Months Ago
Posts: 8, Visits: 39
Bassline303 (8/25/2022)
import your animation as new "skeleton" and then please show me the skeleton tab in UE like this :

https://forum.reallusion.com/uploads/images/3824e1b5-dbcf-4ac7-a150-216a.jpg



this is what i have added and i didnt assign the UE4 sketon yet




StyleMarshal
This post has been flagged as an answer
StyleMarshal
Posted 3 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 5.8K, Visits: 14.3K
Alright ! This is an ActorCore skeleton , you have to export from ActorCore as UE4 Skeleton.
The UE4 Mannequin can't read the ActorCore Skeleton !
StyleMarshal
StyleMarshal
Posted 3 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 5.8K, Visits: 14.3K
ActorCore with Mannequin Skeleton :


hvillacruz
hvillacruz
Posted 3 Years Ago
View Quick Profile
Junior Member

Junior Member (244 reputation)Junior Member (244 reputation)Junior Member (244 reputation)Junior Member (244 reputation)Junior Member (244 reputation)Junior Member (244 reputation)Junior Member (244 reputation)Junior Member (244 reputation)Junior Member (244 reputation)

Group: Forum Members
Last Active: 6 Months Ago
Posts: 8, Visits: 39
i have a new character fbx and imported to accurig and character creator and added export to actor core, when i import to unreal , it says failed to merge bones

StyleMarshal
StyleMarshal
Posted 3 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)Distinguished Member (14.4K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 5.8K, Visits: 14.3K
Now you have a CC Skeleton imported to UE. (not compatible with the Mannequin)
When exporting from CC you have to use the fbx "unreal" profile , then the skeleton will be converted to an UE Mannequin Skeleton.
When using ActorCore you can export directly to Unreal or as iAvatar to CC or IClone for further tweaking , then again export as Unreal FBX to convert the Skeleton into a Mannequin Skeleton.

When using  IClone :


hvillacruz
hvillacruz
Posted 3 Years Ago
View Quick Profile
Junior Member

Junior Member (244 reputation)Junior Member (244 reputation)Junior Member (244 reputation)Junior Member (244 reputation)Junior Member (244 reputation)Junior Member (244 reputation)Junior Member (244 reputation)Junior Member (244 reputation)Junior Member (244 reputation)

Group: Forum Members
Last Active: 6 Months Ago
Posts: 8, Visits: 39
hi my sketon is not compatible still not compatible with ue4 manequin, how do I make it compatible, the character i used is my own not the default mesh in CC.



1
2



Reading This Topic