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iClone to Unity. How?

Posted By simon_20140205222146880 3 Years Ago
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simon_20140205222146880
simon_20140205222146880
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I watched seemingly the ONLY video on YouTube how to do this but it was long and ended up just telling me how to get objects from CHaracter Creator into Untity...but I want to get objects from iCLone into Unity.
Specifically I want to know how to animate a character with several animations (walk, run, idle etc) and then import them as a single fbx into Unity. 
I tried to do it by simply exporting the fbx from iclone but it just exports a single animation which isn't very useful.
Any tips?
Thanks
animagic
animagic
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There is a special section of the forum devoted to Unity: https://forum.reallusion.com/3D-Pipelines/Unity.

You will find knowledgeable and helpful users there, especially Victor.Soupday, who has created a Unity auto setup tool.

So it's best to ask your question there.


https://forum.reallusion.com/uploads/images/436b0ffd-1242-44d6-a876-d631.jpg

Dutchottie
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The way I always do it is (either using iClone7&CC3 or iClone8&CC4):
1. Create a character in CC(4) or load a character directly into iClone (eg from ActorCore)
2. Create my animations. Either in one file or in separate files.
3. Use the Collect Clip in the TimeLine to select each animation clip, one-by-one
4. With an animation thus selected right-click on the Collect Clip selection and choose either Add Motion to Library or Add MotionPlus to Library. Save the animation files to any folder you want.
5. In CC(4) load your character (can come from iClone ofc) and goto File--Export-Clothed Character
6. Select the Unity3D preset. Choose Mesh&Motion (you can do Motion only if you want to separate the character mesh from the animations). In the Animations section choose Custom and load (you can select multiple) your saved animations.
7. Export the FBX to your Unity Asset folder (or some other ofc and drop it in from there)
8. Once Unity has imported the FBX the best thing to do (especially when using the URP or HDRP SRP) is to install the Soupday package (https://github.com/soupday ) that let's you convert the CC character perfectly in Unity! A must have IMHO.
9. If using the Converter, then open it, select your FBX and click build materials. This will include an Animator component. Set the Rig, etc.
10. If not using the Converter, then you will have to manually set the FBX import.
11. Now your animations are either in your FBX (when not using the Converter) or in the Animations folder that was created after converting.
12. Drop and drop the animations into your Animator. Create transition. Create some code and PRESTO!

simon_20140205222146880
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Great guide. Thank You!



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