Hi
I would like to know how you get a character to move in iclone to match the
environment in Unreal Engine. Lets say for example I have some stairs leading up to a door of a building in Unreal engine. Through the door is a room with a sofa in it. How do I animate in iclone for my character to go up the stairs reach for the handle of the door - open it then walk and sit on the sofa. How does that communicate into the unreal
environment. Surely it cant all be guess work, how would I know how many steps they should climb, how would I know in iclone where the door handle is. I hope there is a simple solution to this that I am missing otherwise I can see this being really tedious work.