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stewartscott3
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stewartscott3
Posted 3 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 11,
Visits: 29
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Hi I would like to know how you get a character to move in iclone to match the environment in Unreal Engine. Lets say for example I have some stairs leading up to a door of a building in Unreal engine. Through the door is a room with a sofa in it. How do I animate in iclone for my character to go up the stairs reach for the handle of the door - open it then walk and sit on the sofa. How does that communicate into the unreal environment. Surely it cant all be guess work, how would I know how many steps they should climb, how would I know in iclone where the door handle is. I hope there is a simple solution to this that I am missing otherwise I can see this being really tedious work.
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