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Imported Animation gets interpolated with T-Pose

Posted By Kareeem 2 Years Ago
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Kareeem
Kareeem
Posted 2 Years Ago
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Last Active: 10 Months Ago
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Hey there,
I apply an animation from 3dXchange to IClone.
Back in Iclone the animation seems to be interpolated with the initial T-Pose. I dont want that. Because I want to export the character to 3ds max later and if I do so the animation is not the one I imported initially.
Is there a way to export a pose from 3dXchange or have theinitial pose not interpolate?

Thanks for any help
Kareeem
Kareeem
Posted 2 Years Ago
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Group: Forum Members
Last Active: 10 Months Ago
Posts: 97, Visits: 278
This tutorial helped:
https://www.youtube.com/watch?v=6ZoPf6yMf1Q

I had to load a T-Pose matching my Maya IK Rig before converting to non standard.



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