Peter (RL) (8/3/2022)
Necka (8/3/2022)
So you basically made everything that was included in the export licenses the triple price for anyone making games if I understood correctly.No that's not correct.
It is only CC Components that need the Extended License. Props, Scenes, Accessories, Motions and Materials can be exported for use in games with the Standard License.
Hey Peter,
let's be honest here, and you probably have more data than me
If someone uses Character Creator to create Characters to import in Unity or UE, it's not for the scenes, props, accessories ...
It's mostly to have a fully rigged character (ccAvatar), fully clothed (ccCloth) and using nices hairs (ccHair).
So, right now once again, prices for indies went through the roof and we are simply at risk of being sued by Reallusion or 3rd party content creators if our game make a little noise (any Indie dream) and that we used Standard Licenses avatars, hairs, clothes, gloves, etc. Basically 90% of what an indie would use CC in Unity/UE.
I personally can't understand why the price hike, especially for Games.
If at least you'd set a thresold like many other companies, say: If your game/studio makes less than $XXX K per year, you can use the standard license. Otherwise you are legally obliged to upgrade to extended license.
But no, right now it's clearly a big studio pricing and there is not even an option for small studios or individual.
Again, everything I bought previously at a price is fine, but I can't spend a single cent anymore because of that new license, because of the risk of getting in legal troubles.
I made a few games, nothing crazy, sold a few hundreds (for one title a few thousand) copies on Steam. They used CC3 characters, clothing etc. And I was never worried as I had paid for the export license of each Avatars, Hairs and clothing. I didn't make a fortune, most of the time didn't even recoup.
But now with those prices, I, and believe many indies are simply not financially able to buy assets on your store.
This is extremely disappointing and I do want to ask you to give this feedback to your management to know what is Reallusion position toward small indies.
Your products aren't cheap but they are (from my point of view) worth the price because of the quality of the tools/software you provide. But now, that's a thresold that I can't cross.
Imagine paying for a single Hair pack the price of the actual tool you use it for. I can totally understand that it's nothing for a large studio though, and their chances of having success is way higher than small ones or solo devs. So the licensing is fair for them.
Please let Reallusion know about us small ones, we need a solution...
At least you made possible to import external models/clothes etc into CC4 and rig them, so there is an option as we can buy cheaper 3D models on other website and use this.
But that's a lot of money that won't go into Reallusion account and a lot of hassle of course to convert everything to be "CC-Ready"
I do believe there is no uproar because the majority of Unity/UE devs did not understand properly the extent of your new extended license type. Maybe that's something Reallusion hoped, but that's a bit... you know. Not fair game if I can say that in a politically correct way.
Or will you be tolerant with small indies and let them be?
Or on the contrary have lawyers thrown at them as soon as a CC clothing/character is recognized and the dev can only provide an invoice for Standard license?
I'm not one who wants to gamble here... that can ruin lives to be honest.
Sorry for the rant, but I'm using CC for a long time, thrown quite some thousands of $ in your different product (recently upgraded fully to CC4+IC8 and some neat packages) and I'm extremely sad and actually scared with this change. I know I still need to buy some stuff in the store for my project and I have no clue on how I'll manage now with this new licensing model.
Edited
2 Years Ago by
Necka