I just read the Standard and Extended License


https://forum.reallusion.com/Topic520853.aspx
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By jdscogin - 3 Years Ago
So, If I create a character in CC, am I allowed to use it in a Video Game, or VR Game with the Standard License, or do I need to by an Extended License.
If the answer is I have to buy an Extended License, then this CC I bought it worthless, since that is the only reason I bought it, and I will delete it from my system.
Thanks
Jd
By Peter (RL) - 3 Years Ago
Hi JD

For Mass Distribution in games, applications, VR etc. you will need an Extended License for the following purchased content ccAvatar, ccProject, ccSlider, ccHair, ccCloth, ccShoes and ccGloves.

Please Note: This applies to content purchased from today 27th July 2022 onwards. Exportable CC Components purchased on the 26th July 2022 and earlier will automatically be upgraded to the Extended License.
By jdscogin - 3 Years Ago
So, just to be plain, if I create a CC character with only what comes with, this the standard license will be good to use in Video Games (such as android), XR (such as Oculus Quest 2). But if I buy ccHair, etc, then I will need to by the extended License.
Is that correct?
By Necka - 3 Years Ago
Peter (RL) (7/27/2022)
Hi JD

For Mass Distribution in games, applications, VR etc. you will need an Extended License for the following purchased content ccAvatar, ccProject, ccSlider, ccHair, ccCloth, ccShoes and ccGloves.

Please Note: This applies to content purchased from today 27th July 2022 onwards. Exportable CC Components purchased on the 26th July 2022 and earlier will automatically be upgraded to the Extended License.


So you basically made everything that was included in the export licenses the triple price for anyone making games if I understood correctly.

If I take something I bought 2 months ago, Trendy Hair. It was something like $89 and it was (from my understanding) an export license (otherwise I wouldn't have been allowed to export to Unity). Now the same pack is $300 with extended license, and it's ccHair.

With this policy you are cutting any small indie studio from being your customers. Nobody has this kind of money (I don't mean for 1 pack) when making a game solo or with a very small team.

Sure it doesn't apply for past purchases, but basically for any new buys, it's simply way too expensive. And not only 3rd party sellers' content. Also Reallusion content.

How is it supposed to work for us?
By Peter (RL) - 3 Years Ago
jdscogin (7/29/2022)
So, just to be plain, if I create a CC character with only what comes with, this the standard license will be good to use in Video Games (such as android), XR (such as Oculus Quest 2). But if I buy ccHair, etc, then I will need to by the extended License.
Is that correct?


Yes that is correct.
By Peter (RL) - 3 Years Ago
Necka (8/3/2022)

So you basically made everything that was included in the export licenses the triple price for anyone making games if I understood correctly.


No that's not correct.

It is only CC Components that need the Extended License. Props, Scenes, Accessories, Motions and Materials can be exported for use in games with the Standard License.
By Necka - 3 Years Ago
Peter (RL) (8/3/2022)
Necka (8/3/2022)

So you basically made everything that was included in the export licenses the triple price for anyone making games if I understood correctly.


No that's not correct.

It is only CC Components that need the Extended License. Props, Scenes, Accessories, Motions and Materials can be exported for use in games with the Standard License.


Hey Peter,
let's be honest here, and you probably have more data than me

If someone uses Character Creator to create Characters to import in Unity or UE, it's not for the scenes, props, accessories ...
It's mostly to have a fully rigged character (ccAvatar), fully clothed (ccCloth) and using nices hairs (ccHair).

So, right now once again, prices for indies went through the roof and we are simply at risk of being sued by Reallusion or 3rd party content creators if our game make a little noise (any Indie dream) and that we used Standard Licenses avatars, hairs, clothes, gloves, etc. Basically 90% of what an indie would use CC in Unity/UE.

I personally can't understand why the price hike, especially for Games.

If at least you'd set a thresold like many other companies, say: If your game/studio makes less than $XXX K per year, you can use the standard license. Otherwise you are legally obliged to upgrade to extended license.

But no, right now it's clearly a big studio pricing and there is not even an option for small studios or individual.

Again, everything I bought previously at a price is fine, but I can't spend a single cent anymore because of that new license, because of the risk of getting in legal troubles.

I made a few games, nothing crazy, sold a few hundreds (for one title a few thousand) copies on Steam. They used CC3 characters, clothing etc. And I was never worried as I had paid for the export license of each Avatars, Hairs and clothing. I didn't make a fortune, most of the time didn't even recoup. 

But now with those prices, I, and believe many indies are simply not financially able to buy assets on your store.

This is extremely disappointing and I do want to ask you to give this feedback to your management to know what is Reallusion position toward small indies.

Your products aren't cheap but they are (from my point of view) worth the price because of the quality of the tools/software you provide. But now, that's a thresold that I can't cross.

Imagine paying for a single Hair pack the price of the actual tool you use it for. I can totally understand that it's nothing for a large studio though, and their chances of having success is way higher than small ones or solo devs. So the licensing is fair for them.

Please let Reallusion know about us small ones, we need a solution...

At least you made possible to import external models/clothes etc into CC4 and rig them, so there is an option as we can buy cheaper 3D models on other website and use this.
But that's a lot of money that won't go into Reallusion account and a lot of hassle of course to convert everything to be "CC-Ready"

I do believe there is no uproar because the majority of Unity/UE devs did not understand properly the extent of your new extended license type. Maybe that's something Reallusion hoped, but that's a bit... you know. Not fair game if I can say that in a politically correct way.

Or will you be tolerant with small indies and let them be?
Or on the contrary have lawyers thrown at them as soon as a CC clothing/character is recognized and the dev can only provide an invoice for Standard license?
I'm not one who wants to gamble here... that can ruin lives to be honest.

Sorry for the rant, but I'm using CC for a long time, thrown quite some thousands of $ in your different product (recently upgraded fully to CC4+IC8 and some neat packages) and I'm extremely sad and actually scared with this change. I know I still need to buy some stuff in the store for my project and I have no clue on how I'll manage now with this new licensing model.
By animagic - 3 Years Ago
Not a permanent solution, but I think there should have been a longer grace period where purchases of the Standard license would automatically have been upgraded to Extended.

The change came quite sudden with unexpected consequences, while there was little time to buy content to make use of the automatic upgrade to Extended before the cutoff. 
By livecleo - 3 Years Ago
Dont buy from the realusion store they dont refund to many issues I'd go somewhere else for props etc
By Jfrog - 3 Years Ago
I agree 100%. I spent a lot of money on Reallusion store and Unity in the last 4 years. I am about to release my first VR 360 video app in about 3 month. I purchase all Iclone and cc4 upgrades and option and spent a lot just to do that. It 's time for me to start making money because I have been developing the last 4 years and this is enough. I did not really check waht  this licence change is all about  but if this is the case I am done with Reallusion. I will just move on after asking for a complete refund of everything I bought on the store.

Really dissapointed here.
By Necka - 3 Years Ago
Jfrog (8/4/2022)
I agree 100%. I spent a lot of money on Reallusion store and Unity in the last 4 years. I am about to release my first VR 360 video app in about 3 month. I purchase all Iclone and cc4 upgrades and option and spent a lot just to do that. It 's time for me to start making money because I have been developing the last 4 years and this is enough. I did not really check waht  this licence change is all about  but if this is the case I am done with Reallusion. I will just move on after asking for a complete refund of everything I bought on the store.

Really dissapointed here.


You are good to go if you had an export license as you bought everything prior to 27th of July.
But for sure for any future project where you'd want to use new stuff you buy on the store then you'd need the extended license for those new items (hair, avatars, clothes, gloves...) which is simply too expensive now.
By jdscogin - 3 Years Ago
I agree with everyone here. I bought CC3 when it was on sale for $99. There is no reason I would upgrade now. I have been creating indie games using Unity for many years. I don't sell them. I make them for fun.  I am now making a VR game for the Oculus Quest 2. I was planning to use a CC character, but now, that is impossible. I have useless software now. Reallusion, think of the indies! 
By Peter (RL) - 3 Years Ago
Necka (8/3/2022)
Peter (RL) (8/3/2022)
Necka (8/3/2022)

So you basically made everything that was included in the export licenses the triple price for anyone making games if I understood correctly.


No that's not correct.

It is only CC Components that need the Extended License. Props, Scenes, Accessories, Motions and Materials can be exported for use in games with the Standard License.


Hey Peter,
let's be honest here, and you probably have more data than me

If someone uses Character Creator to create Characters to import in Unity or UE, it's not for the scenes, props, accessories ...
It's mostly to have a fully rigged character (ccAvatar), fully clothed (ccCloth) and using nices hairs (ccHair).


Agreed if you are only creating characters for use in games then an Extended License will be needed for the CC Components. My reply however, was to correct your comment that all exportable content now needs an extended license. I also think that as well characters, animations play a big part of the game making process and these do not need an Extended License.
By Necka - 3 Years Ago
Peter (RL) (8/4/2022)

Agreed if you are only creating characters for use in games then an Extended License will be needed for the CC Components. My reply however, was to correct your comment that all exportable content now needs an extended license. I also think that as well characters, animations play a big part of the game making process and these do not need an Extended License.


As in Naked Character with animations?
Come on, Characters need Hairs, Clothes, Gloves.
We do not export naked characters in Unity or UE for our players to live in a nudist simulation. Obviously we use Character Creator for the whole pipeline.
You did not comment on my request to push this feedback to higher management level, is that a possibility?

The point, to make it very short: Small indie studio and more importantly, solo devs do not have this kind of budget and this licensing type just made the whole CC suite almost useless for a lot of us.
And it came without any warning.
If at least before releasing CC4 you would have shared this kind of plans, being very very clear on what kind of pricing we would have to expect for the Extended license. Then it would have been fair for us and a clear statement on the strategy Reallusion is going for: Big studios with lots of money.
A studio that makes $500k+ per year does not have the buying power of an indie making $1000.

The iContent and Export licenses were fine and were covering everything for game creation (export license). You simply are forcing game devs to pay a huge amount of money if they want to use store content.

I would really like to gather people on this topic and have our voice being listened to.
I'm not a social medias' guy so I'm not going to make a fuzz. But if you don't mind, I would create a topic in Reallusion UE and Unity forums to state those facts clearly (not mentioning props, scene, accessories, animations, materials that are not impacted here)

Because I do believe most of your customers who are creating games with your tools did not understand the extend of the issue and more importantly: the cost rising 3 times (I checked on multiple assets from Reallusion and 3rd party and most of the time it's 3x plus)

If I may make this analogy, it's a bit like if you would build a house, with a contract and all. And suddenly the contractor would come to you and state that if you plan to use the rooms for living operation you'd need to pay 3 time the price for each room. But Bathroom and toilet are included in the contract at no extra costs.

It's astonishing and so disappointing I can't express it in words.
By facr73 - 3 Years Ago
I second that @Necka.

Yeah that 3x the price and without taxes is ridiculous.

Just an example: 20$ (pants), 20$ (hair), 20$ (shoes), 20$ (shirt), 20$ (jacket) 100% x3 = 300$ x 23% (taxes for me) 360$ (!!!!!!!)

IClone and CC were the budget software that drive me into this market. Very cool, simple and somwwehat affordable items. Now if I want to use it on UE or Unity I cannot...
By Jfrog - 3 Years Ago
Thanks for the infos guys and Thanks Peter. So to summarize we are constraint to use what we have because we can not afford to buy anything else. 300 % price increase just between July 26th and July 27th (24 hours).  Of course 99% of users in this nice forum won't say a word and I wont blame them because 99%  don't need the licence. This is not going to be good for the marketplace neither. For example I wanted to buy a pyjama from a really talented developer this week. the pijama set was $21 now it would cost me $63. So my young girl character will sleep in something I already have the licence for instead of buying new stuff. I am canadien so it would be more like $85 with taxes with the exchange. It does not seems like a lot but this is only one piece of cloth and I have easily 30 to 40 characters to dress. My 11000 DA point on the marketplace are now worth about 33% in purchase value.   I probably spent more than $10,000 on the Reallusion store, probably the same on Unity store, to be frozen in the past.   I will recycle what I already own because I have no other choice for now but I surely dont feel Reallusion cares about their loyal customers.







  
By VARTS - 3 Years Ago
Necka (8/4/2022)As in Naked Character with animations?
Come on, Characters need Hairs, Clothes, Gloves.
We do not export naked characters in Unity or UE for our players to live in a nudist simulation. Obviously we use Character Creator for the whole pipeline.

LOL, this comment is pure gold :) I %100 back this one, you made me laugh very hard :)

Necka (8/4/2022)The iContent and Export licenses were fine and were covering everything for game creation (export license). You simply are forcing game devs to pay a huge amount of money if they want to use store content.

Just wanted to stick this snarky comment here, Export was not enough for everything for game creation. For example, you might some day purchase a pack with morphs in it, and it will have an export license, and you will notice that you can't export those morphs out as blendshapes :) You will question whether this is a scam or not; but whatever, who cares, it EXTENDED now, not export, maybe they changed it for situations like these :)

When I heard Export -> Extended change, I thought they are literally making a very positive change, like allowing custom character creators in game by allowing exports of blendshapes (I mean morphs, shapekeys, blendshapes, whatever you prefer) etc...When I read the details, I was horrified that it was nothing like that, just good old export license price bumped to x3 :) I can't express my dissatisfaction...
By bad_character - 3 Years Ago
Yeah, also hugely disappointed when I saw this new license. It was launched as of it was a positive and I clicked on all ready to read about the new improvement. And then I’m midway and start thinking, wait a minute…this sounds like an unimprovement. - worse, clawing back the benefit of the previous license simplification down to one, which I was pretty happy with. I don’t even use this software for anything but my own random fun. I must have dropped at the very least over 5k on it since February. And I always had to buy the export license, because it just seemed so silly to have a program devoted to character creation and then have those limits. Even if I didn’t use them. Just offended my mind. So I always paid up for export, and the choice always annoyed me. So I’m thinking, well that sucks, let’s at least look at the new prices then. Yikes. Then I’m thinking, this is for enterprise software companies, I’ll never be paying that craziness. And I’ve paid a lot of craziness.

It’s a real bummer, because it already leaves a bit of a bad taste in your mouth the way the software is divided up and priced when you first show up and know nothing. It doesn’t give you the warm fuzzies about reallusion, and that’s from someone that was more than happy to fork over 5k for no legitimate purpose. And who only has not forked over more because they don’t create new stuff fast enough. Anyway, you get past the initial distaste, this software is great, and figure well, I’m all in, at least that’s over. And now, nope not at all in, won’t ever be, and Jesus what’s still to come.

Instead of this stuff, I wish they would just make more content and useful extensions. Stuff I’d be more than happy to fork over more money for. This stuff just makes me unhappy about forking over more money and forces me to heavily water down any recommendations to others about this software even though I enjoy it so much.
By Peter (RL) - 3 Years Ago
Necka (8/4/2022)
Peter (RL) (8/4/2022)

Agreed if you are only creating characters for use in games then an Extended License will be needed for the CC Components. My reply however, was to correct your comment that all exportable content now needs an extended license. I also think that as well characters, animations play a big part of the game making process and these do not need an Extended License.


As in Naked Character with animations?
Come on, Characters need Hairs, Clothes, Gloves.
We do not export naked characters in Unity or UE for our players to live in a nudist simulation. Obviously we use Character Creator for the whole pipeline.
You did not comment on my request to push this feedback to higher management level, is that a possibility?


Who mentioned anything about exporting nude characters? I said animation export for use in games doesn't require an extended license. :ermm:

Please also be assured that all customer feedback is passed on for review by higher management.
By Peter (RL) - 3 Years Ago
livecleo (8/4/2022)
Dont buy from the realusion store they dont refund to many issues I'd go somewhere else for props etc


Refunds are available from the Content Store. However, the Marketplace and ActorCore operate with a no refund policy.
By imagination304_023567 - 3 Years Ago
Hi Peter,

I have iclone 8, CC4 , 3Dxchange pipline and  hair builder.
If I exported the naked character to blender for modelling clothes, do I need to pay any extended license fee?

Thanks in advance

By animagic - 3 Years Ago
imagination304_023567 (8/8/2022)
Hi Peter,

I have iclone 8, CC4 , 3Dxchange pipline and  hair builder.
If I exported the naked character to blender for modelling clothes, do I need to pay any extended license fee?

Thanks in advance


No. The Extended license is only required for use in games. For export to other 3D applications for making modifications, creating clothing, or rendering, the Standard license is sufficient.
By imagination304_023567 - 3 Years Ago
Hello,
I am interested in game development.
I exported the naked character with hair to blender.
If I create clothes for the naked characters in blender , and then import the finished CC characters with blender clothes to Unreal or Unity engine, 
do I need to pay any extended license fee? If necessary, how much is it?
Thanks in advance

By Necka - 3 Years Ago
imagination304_023567 (8/8/2022)
Hello,
I am interested in game development.
I exported the naked character with hair to blender.
If I create clothes for the naked characters in blender , and then import the finished CC characters with blender clothes to Unreal or Unity engine, 
do I need to pay any extended license fee? If necessary, how much is it?
Thanks in advance



You'd only need a license for the Hair if you bought them from Reallusion content store or market place after 27th of July.
And for the character if it's a CC Avatar (from my understanding, a already made character created by Reallusion or 3rd party)
Clothing you create yourself (even if you import it in CC) doesn't need any license, it's yours.
By imagination304_023567 - 3 Years Ago
Thank you.
By Peter (RL) - 3 Years Ago
jdscogin (8/4/2022)
I agree with everyone here. I bought CC3 when it was on sale for $99. There is no reason I would upgrade now. I have been creating indie games using Unity for many years. I don't sell them. I make them for fun.  I am now making a VR game for the Oculus Quest 2. I was planning to use a CC character, but now, that is impossible. I have useless software now. Reallusion, think of the indies! 


The Extended License is for content that is used in mass distributed commercial games or applications. If your games are free then an Extended License won't be required.
By jdscogin - 3 Years Ago
That is very good news. The games I make are free. Thank you so much. Makes sense that if I sell the my games, I should have to pay.
By JasonWynngard - 3 Years Ago
I think and hope my question is a bit on the unique side. OK, regarding this new Extended license thing, how does it impact people who use iC8 & CC4 to create education content. Example 1. iC8 using a CC4 animated avatar to explain or just point out an instruction item. Example 2. CC4 avatar used to advertise an online course or course segment?
By animagic - 3 Years Ago
JasonWynngard (8/17/2022)
I think and hope my question is a bit on the unique side. OK, regarding this new Extended license thing, how does it impact people who use iC8 & CC4 to create education content. Example 1. iC8 using a CC4 animated avatar to explain or just point out an instruction item. Example 2. CC4 avatar used to advertise an online course or course segment?

If the end result is a video or still image you will be covered with a Standard license. 
By Da_Drood - 3 Years Ago
Sorry if this question seems repetitive but it seems like everytime it's hard to make things clear with Reallusion because of somewhat vague statements/announcements (maybe my bad cause i'm not english motherlanguage).
If i use CC4 to create a character with no stuff bought from the market store, just a character created with the software i already bought (and for which i already spent over 1k € to get skingen, hair builder, anatomy pack and other cool addons back when there was the last sales for CC3/Iclone7 before CC4/Iclone8 came out), and create all the clothing/accessories in Blender, do i still have to pay for a license if i want to use that character in a Unity game? If so then i absolutely stand with Necka and the other fellows who complain about the new policy as it basically kicks all of us indie devs out of the window because it would be simply not affordable for common humans. Not fair at all. I seriously hope i'm wrong. Please Reallusion think about your community.
Thanks for reading through this.
By Saeder - 3 Years Ago
Peter (RL) (8/16/2022)
The Extended License is for content that is used in mass distributed commercial games or applications. If your games are free then an Extended License won't be required.


Hello, simple question, what do you mean by 'mass distributed commercial games or applications'.
for example:
  • If I create a small game, with a CC4 character and some friends buy it from me (approximately 20 friends) it is a mass distribution?
  • If I create a Patreon page ( or ... ... ) for a game with a CC4 character, and a few people donate money each month, it is a mass distribution?
  • If I create a game with a CC4 character, put it on Steam and it is sold to 10 copies, it is a mass distribution?
What is the limit for you, 1 is already considered a mass distribution ?
I understand that creating a AAA game with these CC4 characters requires a mass distribution license, but for small games between friends or small community, where do you place the limit (if there is a limit)

Merci
By yepkoo - 3 Years Ago
Da_Drood (8/17/2022)

If i use CC4 to create a character with no stuff bought from the market store, just a character created with the software i already bought (and for which i already spent over 1k € to get skingen, hair builder, anatomy pack and other cool addons back when there was the last sales for CC3/Iclone7 before CC4/Iclone8 came out), and create all the clothing/accessories in Blender, do i still have to pay for a license if i want to use that character in a Unity game?


The extended license is required for some categories you purchase from the Reallusion marketplace. (Hair, Clothes, Gloves, etc.)
For example, if you buy a hair from the market and use it commercially in applications or games, you need an extended license of this hair.
There will be no problems with products that you produce yourself or other than the extended license.

Saeder (8/19/2022)

What is the limit for you, 1 is already considered a mass distribution ?
I understand that creating a AAA game with these CC4 characters requires a mass distribution license, but for small games between friends or small community, where do you place the limit (if there is a limit)


If I'm not mistaken, selling a game for commercial purposes qualifies as mass distribution.
I don't think the quantity sold here matters.
However, I don't think it would be a problem if you just create a private link to your friends (not for commercial purposes) and play among yourselves.
Of course, Peter can give more precise information on this subject.
I interpreted it as I understood from the license.

By Sophus - 3 Years Ago
Currently freeware games don't need the extended license. Commercial games need the extended license. 

But of course it would be very welcomed, if individual developers who make and release games by themselves, could just use the standard license for commercial games and applications. The extended license would then only be required for companies. Maybe Reallusion could change the license in this way. 
By Necka - 3 Years Ago
Saeder (8/19/2022)
Peter (RL) (8/16/2022)
The Extended License is for content that is used in mass distributed commercial games or applications. If your games are free then an Extended License won't be required.


Hello, simple question, what do you mean by 'mass distributed commercial games or applications'.
for example:
  • If I create a small game, with a CC4 character and some friends buy it from me (approximately 20 friends) it is a mass distribution?
  • If I create a Patreon page ( or ... ... ) for a game with a CC4 character, and a few people donate money each month, it is a mass distribution?
  • If I create a game with a CC4 character, put it on Steam and it is sold to 10 copies, it is a mass distribution?
What is the limit for you, 1 is already considered a mass distribution ?
I understand that creating a AAA game with these CC4 characters requires a mass distribution license, but for small games between friends or small community, where do you place the limit (if there is a limit)

Merci


That was my point exactly. Mass distribution just mean the plaftorm you are using to distribute your game can attract 1 person or 1 million.
That you sold 1 copy or 1000 is the same result: you would need extended license for the store bought items that requires it.
By imagination304_023567 - 3 Years Ago
In fact, in the end, all users must buy extended license for exporting cloth models bought in the reallusion store. No one can escape.
Please don't lie to yourself.
By Peter (RL) - 3 Years Ago
Saeder (8/19/2022)
  • If I create a small game, with a CC4 character and some friends buy it from me (approximately 20 friends) it is a mass distribution?
  • If I create a Patreon page ( or ... ... ) for a game with a CC4 character, and a few people donate money each month, it is a mass distribution?
  • If I create a game with a CC4 character, put it on Steam and it is sold to 10 copies, it is a mass distribution?

All of the examples you give would be classed as Mass Distribution and require an Extended License for any CC Component content used.

Basically any game that is supplied to multiple people who have paid money, either directly or indirectly, would need an Extended License.
By bparnell - 3 Years Ago
Hi Peter, 
Could you or someone from Reallusion clarify what licenses are in the "Character Creator 4 Digital Human Essential Bundle + Hair and Beard Builder".
It's incredibly confusing trying to understand what exactly is being purchased from a licensing standpoint.
Thanks!
By Peter (RL) - 3 Years Ago
bparnell (8/25/2022)
Hi Peter, 
Could you or someone from Reallusion clarify what licenses are in the "Character Creator 4 Digital Human Essential Bundle + Hair and Beard Builder".
It's incredibly confusing trying to understand what exactly is being purchased from a licensing standpoint.
Thanks!


Hi...

The content included in the Character Creator 4 Digital Human Essential Bundle all have an Extended License. This means that the content can be used in commercial games and applications.

The Hair & Beard Builder Combo pack comes in two versions. Standard License and Extended License. The Standard License version comes with the special combo bundle above, so If you plan to use the hair and beards in commercial games or applications then you will need to purchase the Extended License version separately. Alternatively you can contact our Customer Support department using the form below who can give you the combo price for the whole package.

https://www.reallusion.com/CustomerSupport/UserEx/QForm.html
By bparnell - 3 Years Ago
Thanks Peter. This is great to know, and hopefully Reallusion can make this more clear in the bundling process.
I've reached out with the link you gave but the ticket system is giving an error whenever I try to send the message to support. 
SO I sent an email to sales@ so hopefully someone can assist me so I can pay for these products. 
Thanks again
By ValiantShadow - 3 Years Ago
I’m just catching up on all this now, and it’s incredibly frustrating. It was already ridiculous enough, when there was only a small discount available, upgrading from CC3 and Iclone 7 to the new versions. This is next level.

I only just noticed this licensing change today. I am incredibly angry, to be honest.

There is literally no point in using your software for video games anymore. These costs are downright predatory.

Sorry, but considering how expensive your software is to begin with, I personally don’t think there’s any need for multiple licenses at all. You don’t need to be nickel and diming your customers this badly. It’s ridiculous. Just have people pay one fee, one time, for your products, and let them use the thing they paid for as they wish.

This is pure greed, and I imagine it’s going to backfire horribly.
By daithi - 3 Years Ago
I didn't realise that the extended license was required for clothing - I thought it was just for a new type of clothing. This is terrible for small indie developers.

I've spent quite a lot on software, plugins and content and thankfully have most of the assets required for my current game. I really like reallusion software, and recommended it to quite a few people, but suddenly increasing the cost of assets threefold will push a lot of smaller developers to alternative software and sourcing of content. I've avoided purchasing CC4 as a result and suspect a lot of developers, myself included, will be having a long hard think about whether to use CC for future projects. I hope the company's management will consider a small studio pricing setup.


By MixThaicred - 3 Years Ago
I am not sure what is wrong with reallusion but it seems like they have become way too greedy and this is affecting indie game developers. Is not fair to charge 3 times the price for stuff in the content store or marketplaces
just to be able to use what you bought. is like reallusion doesnt care about anything but money. If you use it with their products is fine but if you are a game developer it hurts your pocket. specially if your
game fails and doesnt produce any kind of money.

Game developing is a risk that this companies do not take so why do they feel the need to overprice stuff? for example a bundle that may cost 299$ even with discount nows become 900$ if you want
to use the limited content on your game.... Is this some kind of joke? who thought this was a good thing? I hated the interactive license from Daz3d but now that seems cheaper than buying stuff in content
store. paying 60-100$ for a piece of cloth which is the price of a custom set created on Fiverr? 

I think is time to move on from reallusion as it has become not friendly to the indie community. the prices are OUTRAGEOUS. I paid over 300$ for CC4 and now I am not able to use it because they want MORE money?
not happening.
By daithi - 3 Years Ago
I was wondering if it was greed, or financial trouble. The whole paying for reviews on the content store is pretty dubious too.

Check out the MCS bundle on Daz3d. You'll have to import the clothes but there's a ton of stuff in there. It works on Unity, but you have to import and export through Blender. It takes a lot of time, but it's easy enough, even if you aren't familiar with Blender. There's also Tafi now, and they're selling stuff on Unity Asset Store.
By imagination304_023567 - 3 Years Ago
"Check out the MCS bundle on Daz3d"
This one is more affordable for indie !
By ValiantShadow - 3 Years Ago
I’m just glad that more people seem to finally be noticing. I don’t think that many people were actually aware of what they were doing. I have to assume that, because I really don’t believe there would be so little talk about it on the forums otherwise. But there seems to be growing chatter about it now, thankfully.
By Drew of Donuts - 3 Years Ago
Thank god I'm in the return window for CC and didn't pull the trigger on a large amount of content that's in my cart (from $300 at standard to over $1,000). The extended licensing cost is absurd for indie game development. I just spent $80 on some stupid peasant clothing with a standard useless license that I know I cannot return. 

I've shied away from Reallusion for a while due to their convoluted pricing, and I should have continued to do so. 
By capt.force - 3 Years Ago
I’m also glad people are taking notice of this because I was scratching my head as well. I already paid THOUSANDS of dollars for their content and now they’re charging more for “the privilege” of using it in games. Feels like you’re really cutting out a smaller market of your customers. 

Edit: And just for kicks, on some stuff they are offering a DISCOUNT on standard licensing stuff while most people if I'm reading that right, will need the extended license anyway so it's still just trying to push people to pay more for fear of the lawyer's call. I also love how it says in the store page for commercial projects for the standard, though who is going to use $20 digital pants on just one character? That's insane. 
By yepkoo - 3 Years Ago
I agree with you about the prices.
Prices for large kits may be normal, but there is a real oddity in single product sales, especially in the prices of marketplace products.
I saw a t-shirt sell for $60. Even in real life I wouldn't pay that much for a t-shirt :)
I have a train simulation system that I created using coding on the Unreal marketplace and I'm selling it for only 40 dollars.
It took me 45 days to prepare it.
How much time does it take to model a t-shirt for someone who uses the MD program quite well.
By ValiantShadow - 3 Years Ago
I think the larger issue is the tripling (or more) of the price for use in something like games. At that point, it’s not about fairly compensating someone for their labor. In theory, the standard license should already meet that standard. When it comes to the extended license, it feels like price gouging.
By BurningWoodMedia - 2 Years Ago
What about animations? 
I've noticed all animations are standard license, but can I use like a run animation for multiple characters I export to a game? 
By Peter (RL) - 2 Years Ago
BurningWoodMedia (2/15/2023)
What about animations? 
I've noticed all animations are standard license, but can I use like a run animation for multiple characters I export to a game? 


Yes. Animations can be used in multiple games and with multiple characters all with only the Standard License. The same applies to Props. 

By Nebula480 - Last Year
Just wanted to come and express my disgust with this company after having spending a plethora of money over the years only to find out that now I have to spend more just to be able to use the hair that I had already purchased over a stupid licensing model that doesn't change anything game wise. I will go out of my way to make sure that everyone knows what a horrible practice they have in place and to stay away.
By Sophus - Last Year
Nebula480 (9/24/2024)
Just wanted to come and express my disgust with this company after having spending a plethora of money over the years only to find out that now I have to spend more just to be able to use the hair that I had already purchased over a stupid licensing model that doesn't change anything game wise. I will go out of my way to make sure that everyone knows what a horrible practice they have in place and to stay away.

If you bought an old export license in the past, I think that it should automatically update to an extended license.
By Nebula480 - Last Year
Perhaps you can help me calm the waters within lol. I'm trying to understand the following based off "
  1. CC Component: CC Component is Character Creator’s proprietary file format. CC Components include, but are not limited to ccAvatars, ccProjects, ccSliders, ccHair, ccCloth, ccShoes and ccGloves that are used to create, assemble, or customize unlimited characters.

    Standard Licenses grant the use of characters with CC Components for all commercial imagery. However, for use in commercial games, XR projects and interactive services, one Standard License only grants outputs for one single character. Extended License grants mass character outputs with no limitation for use in commercial games, XR projects and online interactive services. You can repeatedly use CC components to create characters for different titles or projects with a one-time purchase of the Extended License.

  2. One Specific Character: One Specific Character: For example, a hairstyle component with Standard license can only be applied to one specific character and may not be shared across multiple characters. However, this specific character can be used in various projects, games, XR, and interactive services as well, as long as it is the same character."

    I want to purchase Smart Hair Prime Hairstyles that comes with 10 sets of hair. Lets say I have 10 characters, and each receive one different hairstyle from the pack. As long as I don't put one of those 10 hair sets on another new character, I should be fine under standard license to release my game commercially under the Standard license according to point 2 listed above? Specifically: "a hairstyle component with Standard license can only be applied to one specific character and may not be shared across multiple characters"?

    Essentially, every character can get one set of hair without repeats of that hairstyle, meaning every hair style in the world is unique and there cannot be a copy of it on another character? As long as I don't give everybody the same hairdo I'm fine under standard?

    I dont want to pay $268 for extended if I only intend to use the scenario above where I can release my game commercially as long as every character only uses one hair set once.

    If my assessment is incorrect is it then that I can only use one set of hair from the pack of 10 and if I wanna use more I have to pay for the extended?

    Would this also apply to the PBR realistic clothing I bought under standard license from reallusion content store? For example I bought a jogger suit under standard license but only one player character will wear that in the entire game therefore I don't need to purchase extended correct?

    Your help is greatly appreciated

By Sophus - Last Year
Yeah, components like cloth or hair with a standard licenses can be used once. No extended license needed in that case. 

By the way, there are also game ready hair styles available in other stores, for example Artstation.
By Nebula480 - Last Year
I appreciate the help.
By araffa040872 - Last Year
Hello,

I guess I'm a little late for this party. I started using CC4/IC8 back in Nov 2023. I spent a considerable amount of money on not only the software package itself, but the content store / marketplace.

Reading between the lines, I am only just realizing that 75% of the content I purchased, I cannot use them in any video game production for commercial sales. Wow..... that literally just sucked all enthusiasm out of me for wanting to continue this journey of game development......I can certainly start all over with another product but.... this is truly disheartening....

Also, is there anyway to tell from within CC4 if the asset you are using is a Standard license vs Extended license ? How are we supposed to keep track of that while inside the software ?
By Sophus - Last Year
araffa040872 (10/17/2024)
Hello,

I guess I'm a little late for this party. I started using CC4/IC8 back in Nov 2023. I spent a considerable amount of money on not only the software package itself, but the content store / marketplace.

Reading between the lines, I am only just realizing that 75% of the content I purchased, I cannot use them in any video game production for commercial sales. Wow..... that literally just sucked all enthusiasm out of me for wanting to continue this journey of game development......I can certainly start all over with another product but.... this is truly disheartening....

Also, is there anyway to tell from within CC4 if the asset you are using is a Standard license vs Extended license ? How are we supposed to keep track of that while inside the software ?

Standard license content can be used in once in a single project, if I remember it correctly. So you can make one game with them. And if you get some sales and generate income, you can buy the extended license for future projects.

By the way, this isn't a problem for certain content. For example, motions are only available with a standard license, and can be used in many commercial projects.

You can easily see the license in your past purchases in your customer account at Reallusion.

Besides that, there isn't any difference between standard license content and extended license content. It's just on paper.
By araffa040872 - Last Year
@Sophus - thank you, I am familiar with the licensing agreements. Yes you are correct that you can use components on 1 character, but that's not even close to practical nor trackable. The fact of the matter is, and I take full blame for it, I did not read the fine print and made a huge mistake with investing my time and money into Reallusion. This is simply not affordable for any individual and/or indy developer unless they want to reuse the same 10 hairstyles in all of the game productions. Here is another kick in the pants. There is not even an upgrade opportunity. So basically if you purchased the standard license and want the extended license, you have to buy it at full price !

I'm sorry but that is not good business by my standards. There should at the very least be a license upgrade option. I guarantee to you there a hundreds if not thousands of customers in this same boat and a good portion of them have yet to realize how the licensing works.

I am enclosing this link so that any others reading this topic and look at the complete licensing agreements along with the FAQ.

https://www.reallusion.com/license/content.html



By Sophus - Last Year
@araffa040872

In my personal opinion the Reallusion content is very expensive for individuals, that's correct. 

Besides that, you can get very(!) affordable assets in other stores, for example get clothes or hairstyles in the Artstation marketplace if you don't want to create them yourself in a 3d software.
By AJKmclean1018 - Last Year
When a expression pack says non exportable, does that mean if I place those expressions on my character in clone if I take those same characters and put them in unreal engine will they keep their expressions
By araffa040872 - Last Year
Absolutely and thank you.

Well, being that I had a night to sleep on the subject, and after doing some more investigating with other marketplace's, I found that this business model is not uncommon. As a matter of fact, ArtStation also has a Standard and Extended licensing agreement and coincidentally, Extended is 3 x the price of the standard. Granted the pricing is all relative to the quality and demand of the work.

So to conclude, I certainly would not expect Reallusion and/or content developers to undercut their hard work. With that said, I think it would be fair to offer your customer base an opportunity to upgrade Standard licenses to Extended licenses. You can even limit the number of times do it, or maybe even run a promotional sale on upgrading licenses during announced time periods? I still feel strongly that this pricing model does not favor solo devs / indie devs who are on a tight budget. So Peter, if you're out there, it would be great if you could pass along this concept to the head honchos making the big bucks and decisions !    ;)

 I do however understand the reasoning behind the licensing and am now armed with education!
By animagic - Last Year
It's been a while but you used to be able to purchase an Extended license by upgrading from Standard. Howver, it depends on the developer whether they allow it or not.

You need to go to the page for the item you have already purchased, while being logged in into your user account. Under Licence Type, you will see the license options, if available. In the example below, I already have the Standard licency, but I can upgrade if I want to.

By Sophus - Last Year
animagic (10/18/2024)
It's been a while but you used to be able to purchase an Extended license by upgrading from Standard. Howver, it depends on the developer whether they allow it or not.

You need to go to the page for the item you have already purchased, while being logged in into your user account. Under Licence Type, you will see the license options, if available. In the example below, I already have the Standard licency, but I can upgrade if I want to.


The problem is that you don't pay the difference between the already owned standard license and the extended license but need to pay the full extended license price and it doesn't matter that you already paid a third of that in the past.

By animagic - Last Year
Sophus (10/19/2024)

The problem is that you don't pay the difference between the already owned standard license and the extended license but need to pay the full extended license price and it doesn't matter that you already paid a third of that in the past.

That is unfortunate then, because I believe it used to be the difference between one license tier and the next. 
By wires - Last Year
Sophus (10/19/2024)
[quote]

The problem is that you don't pay the difference between the already owned standard license and the extended license but need to pay the full extended license price and it doesn't matter that you already paid a third of that in the past.



According to the information published by Reallusion on their support page you only have to pay the difference in price when upgrading a license.