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Character Creator 4.02 - Now Available

Posted By Fionn (RL) 2 Years Ago
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Fionn (RL)
Fionn (RL)
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v4.02 released on July 20th, 2022


Several added functions and bug fixes.

Please update using the Reallusion Hub. >> How to update


Added:

  • The new Root Bone option in the Import FBX panel can be used to import the correct root motion.


Enhanced:

  • Soft-cloth calculations are now multi-threaded, resulting in big improvements in performance.


Fixed:

  • Perform actions can't be deployed if it contains iAnim data (for example, Machines of War content pack).Feedback Tracker

  • Soft-cloth weight maps with black and white gradients result in faulty data.

  • Memory error appears after launching Character Creator past its trial period.

  • First attempt at applying CC3 Avatar Preset to a CC3+ character prompts a "Failed to Load the File" error; and a second attempt causes the application to crash.

  • Application tends to freeze when there are too many animation keys in the imported motion file (using Import External Motion).

  • Tongues of Daz characters imported via Transformer lay flat with incorrect positioning. Feedback Tracker

  • Recreated eye elements after having the original removed for CC4 embedded characters do not adhere to facial animations. Feedback Tracker

  • Normal maps do not bake correctly for characters imported via Transformer. Feedback Tracker

  • Can't Undo after applying and removing a character, then rotating the camera via 3DConnexion.

  • Shoes aren't able to compensate for the height of Daz characters imported via Transformer. Feedback Tracker

  • If the FPS for the project and the Export FPS settings don't coincide, then the exported length of the motion is incorrect.

  • Converting Accessories to Cloth on characters that have reached the 20 cloth article limit causes the application to crash.

  • Motion for UV animated objects contain errors when played back.

  • Unable to control material animations with LUA for materials that have illegal characters in their names rectified by the system.

  • The eye disappears on camera zoom for CC3 characters converted to CC3+.

  • Character eyelashes turn white after Transformer texture bake.

  • Ordering the Material list by shader type and converting multi-selected materials to a different shader does not affect all selected materials. Feedback Tracker

  • Unable to drag FBX into the viewport after Visual > IBL > Show Sky is enabled.

  • Clothing does not match the pose of the Daz character imported via Transformer.

  • Using Edit Mesh to perform polygon reduction on a Humanoid character (thereby creating a LOD Root mesh) and performing undo causes the application to crash.

  • Any item set to Accessory for Transformer imported Daz characters tends to offset.

  • Selecting a character's clothes, entering Hide Body Mesh Tool, changing the Brush mode, and exiting the mode makes the Delete key lose functionality (no ability to remove items).

  • Certain prop Perform motions causes the application to crash. Feedback Tracker

  • Failure to apply Extended/Standard Facial Profiles for CC characters that have custom eyes and teeth applied.

  • Using Merge Material with error-prone bounding data creates a prompt stating that the polygon reduction process has failed and causes the application to crash.

  • Importing an iC7 prop with Perform motions to iClone 8, and calling Perform motions causes the program to crash.

  • Applying motions without proper bone prefixes and with no Layer Keys to Humanoid characters (with HIK and Spring bones converted to Used bones) result in only partial application and causes the program to crash.

  • Suppress Shadow Flicker feature has no effect.

Edited
2 Years Ago by Fionn (RL)
rosuckmedia
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Hi Fionn,
Cool , Thanks for the information
Greetings Robert
SeanPollman
SeanPollman
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Add the option to export selected morph targets, and texture maps individually, that we paid for so it can actually be used in videogame development more than one off character meshes. 



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