Hi, I've done a ton of FBX outputs from iClone 7 to Unreal engine but this seems to be consistent issue with iClone 8.
I'm using accu-lips to generate a synced animation and then using the face key to create some expressions with my character.
I'm using the CC4 Extended facial profile.
The animation looks great in iClone but when I import it into Unreal Engine 5 it seems the animation has lost the expression information. Lip sync info seems to be there.
I have CC auto set up plugin installed correctly in UE 5 and I am following the recommended FBX import procedures recommended by Reallusion.
Is this a known bug, or did I miss some new method to export FBX animations with IC8?
I do not see any new FBX export recommendations in the iClone 8 manual.
All help is most appreciated,
Thanks!
MTM