Group: Forum Members
Last Active: Last Year
Posts: 602,
Visits: 6.5K
|
Hello everyone, I hope y'all are doing ok. I would need some help or knowledge about this tricky situation in Blender. Do you know how can I get rid of the overlapping textures/faces ?
The model is very good but this particular problem makes it look awful... I've already tried the "merge by distance" tool, nothing...
The goal would be having this model imported then into iclone, but the problem persists...
|
McCloud Media
|
McCloud Media
Posted 3 Years Ago
|
Group: Forum Members
Last Active: Last Month
Posts: 7,
Visits: 42
|
Hey Kalex, not sure if this would help but if I was in this situation I'd do one of the following:
I'm new to iClone, but for me, when I imported my model, it didn't hide the collider, which iClone uses to run it's physics. If it's the same issue, and you see an object named collider, you can hide it. However, this was for a character, so that might not be the problem.
Looking at your video, it could also be two different object on the same plane. If that's the case you can select the object, and for example, if it's the floor, press "G" and bring it up on the Z axes by pressing "Z".
If it's a duplicate object, you can try this method: Click the ground area where the problem is occurring, press "g" and move it away with your mouse. If the problem is still there, you could click the right mouse button to put it back in place, and then press "H" key to hide that object. Then repeat the process until you find the problem object. In which if it's a duplicate, you can just delete it. Then Alt+H to bring all your hidden objects back.
Don't know if any of that will help, but it was the first thing that came to mind.
Good luck!
|