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johnsongaric1
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johnsongaric1
Posted 4 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 19,
Visits: 238
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I've been using livelink and it works great. One issue I keep running into is when I use an existing animation the unreal link defaults to transfer. Several times I wanted to link but just clicked the button and started a transfer. Could the default be set to link?
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StyleMarshal
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StyleMarshal
Posted 4 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 5.8K,
Visits: 14.3K
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+1
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Melvin_RL
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Melvin_RL
Posted 4 Years Ago
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Group: Moderators
Last Active: 4 days ago
Posts: 83,
Visits: 1.7K
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The main problem is that when you restart iClone, Unreal Live Link does not remember the Link Tab you used last time and will automatically change back to the Default "Transfer". Is this what you mean?
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Peter (RL)
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Peter (RL)
Posted 4 Years Ago
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Group: Administrators
Last Active: 2 Years Ago
Posts: 23.1K,
Visits: 36.6K
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Thank you for your feedback. We will try to correct it in a future update.
Peter Forum Administrator www.reallusion.com
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scottnodine
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scottnodine
Posted 4 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 11,
Visits: 308
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johnsongaric1 (6/8/2022) I've been using livelink and it works great. One issue I keep running into is when I use an existing animation the unreal link defaults to transfer. Several times I wanted to link but just clicked the button and started a transfer. Could the default be set to link?+1 I've also encountered this issue.
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